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    New Release D3D9Client Development

    There seems to be an issue with using rotated fonts (i.e. calling oapiCreateFont with nonzero orientation). In SSU, the HUD drawing function creates and then releases a font which is rotated to match the shuttle's bank angle (see code below). At some point after landing, during rollout, the HUD...
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    SSU Development Thread (2.0 to 3.0)

    If we're going to be breaking scenarios because the mesh is changing, I think we should just have one release with the final version of the mesh.
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    SSU Development Thread (2.0 to 3.0)

    I though that since we have a new mesh we would include it in the release, but I'm fine with releasing a version using the old (Rev. 1462) mesh, and then releasing a later version with the new mesh. One question: will we have to modify scenarios (attachment points, etc.) to handle the Rev. 1462...
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    SSU Development Thread (2.0 to 3.0)

    The animations need to be updated to use the new mesh. And the remaining mesh issues have to be fixed. I'm guessing it'll take a couple of weeks at least.
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    SSU Development Thread (2.0 to 3.0)

    A few comments on the new mesh: It doesn't seem to work using the default graphics client; it only works using the DX9 client. The FWD PLBD latch group seems to be missing. The star tracker doors are missing (is this related to the other star tracker issues?) Also, the branch you created...
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    SSU Development Thread (2.0 to 3.0)

    Can you create a new branch and check the new mesh in? That way the rest of use can have a look. Also, if the animations need to be changed because of the resizing, we can start on that while you fix the distortions (I'm assuming fixing the distortions won't affect the animations; correct me if...
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    SSU Development Thread (2.0 to 3.0)

    OK, I changed the branch to use the Rev. 1462 mesh.
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    SSU Development Thread (2.0 to 3.0)

    Can this be fixed by going back to an even older mesh?
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    SSU Development Thread (2.0 to 3.0)

    I've created a new branch (Mesh-Rev1463), which contains the latest revision (rev. 1814) after undoing the changes in Rev. 1601. I've only done minimal (very minimal) testing, but the results are surprisingly good. Can someone take a look and see if the mesh in this branch needs any changes?
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    SSU Development Thread (2.0 to 3.0)

    There's been a lot of discusson recently about who is responsible for this situation, and I don't think it's useful. We all saw the changes DaveS was making to the mesh when he checked them in. It would have been nice if someone pointed out the issues with the mesh at the time, instead of months...
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    SSU version 2.0 public alpha release bug report thread

    Can you reproduce this using the built-in graphics client (orbiter.exe)? I can reproduce the issue using the DX9 client, but not the built-in graphics client.
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    Compiling SSU with VS2013

    I've checked in revised code, along with VS 2013 solution & project files.
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    Compiling SSU with VS2013

    It looks like math.h has changed in VS 2013 to add some new functions (round, acosh and asinh) which were not in previous versions. Since there are still people using VS 2010, I think the best solution is to rename these functions to avoid conflicting with the math.h names.
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    SSU Development Thread (2.0 to 3.0)

    Here's the description from the DPS dictionary, which is a bit clearer: So for most of entry, the tape shows Mach, and the display below the tape shows KEAS. For M < 0.9, the tape shows KEAS, and the display below the tape shows the mach number.
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    SSU Development Thread (2.0 to 3.0)

    I think that's correct. The MEDS displays are drawn by the MDU, not the IDP. The IDP draws the GPC displays. (Hopefully someone will correct me if I'm wrong)
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    SSU Development Thread (2.0 to 3.0)

    I also vote for ditching the Orbitersim MFDs, as long as we have a full implementation of the ADI displays (including the 8-ball). I think we need either Surface MFD or the MEDS equivalent.
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    SSU Development Thread (2.0 to 3.0)

    I'm not sure if this is the right time, but at some point I'd like to move all the painting code from CRT MFD to the MDU class. CRT MFD would essentially be a wrapper which passes button presses and redraw requests from Orbitersim to the MDU.
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    Mission Editor 1.0 Requirements Specification Thread

    If the only thing needs to be added is the mass (and the Centaur plumbing doesn't affect the rest of the simulation), the simplest idea might be to just add a mission file entry specifying the additional mass and the CoG of the added plumbing. In theory, we could have multiple entries to...
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    SSU Development Thread (2.0 to 3.0)

    The ORBIT TGT software calculates the rendezvous burns. In SSU, the name of the target vessel is specified (in the scenario file), and it uses the orbiter and target state vectors to calculate the rendezvous burns. In real life, Mission Control uplinks the state vectors (and tracking data from...
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    SSU Development Thread (2.0 to 3.0)

    What Urwumpe's suggesting (I think) is to update the scenarios in the trunk to handle the changes in the mps branch, but do the release without including the mps branch. Then, once the mps branch code is added to the trunk, the existing scenarios can be used without further changes.
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