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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
Just wanted to let everyone know, KSP 0.13 is now officially released.
This update was mostly about optimizations and bugfixing, and I think we've managed some good improvements on that front.
There is also a new part, which makes Shuttle-like designs possible.
The release page is here.
Cheers!
Very true about the Floyd-Rose thing.
My guitar, a Kramer FR-440 vanguard, had one of them wobbly bridges when I bought it. I thought it would be cool to abuse the whammy on my solos... Pretty soon though, I sent it to the guitar doctor to have the bridge locked down.
This is the FR-440. On...
Well, I don't know about the guitars themselves... I would suggest you try several within your price range, and see which one you like best. It's all about feel with guitars, so what I think is a really good guitar might be terrible to someone else.
For amps though, there are a few very good...
Just for the sake of not letting this thread become outdated, (it's the first official KSP thread anywhere), I wanted to let everyone know the 0.12 update is now officially released!
This update adds a Moon to the Kerbal planet, and a more complete solar system simulation, among other things...
Just to follow up:
I used your cosine law scheme here, and got a much, much more precise velocity vector here. I had to make a few adjustments (if trueAnomaly > PI I had to invert the angle, because Acos returns a value from -PI to PI), but it works really well now.
To finally solve the...
Thanks man! This look like it will work perfectly. :thumbup:
The angle is really all I need. With that I can use a quaternion to rotate the position vector, and the magnitude I can get from the Vis-Viva equation:
Vector3d vel = Quaternion.AngleAxis(alpha + ((PI - alpha) / 2.0), h) *...
Thanks, but this setup needs to work as a precalculated 2-body system. It's used to move planets and moons around, and a stable, and most importantly, deterministic system is more important than physical accuracy.
I'm aware that I could run the physical integration at startup to put the solar...
Those equations do look useful. I'm just not sure what that 't' term is supposed to be... Is it true anomaly?
I'm going to try this too! thanks!
Cheers
Foundation Trilogy: Isaac Asimov. You really can't put it down.
I liked the first Dune books (up to Children of Dune), and didn't care much for the other ones, though I picked it up again lately.
I gotta read Ender's Game next. Everyone keeps saying how good it is.
Cheers
True. KSP doesn't have soft-body physics. It's a PhysX-driven rigidbody simulation, but the ship is held together by duct tape flexible physics joints, which make it able to wobble and snap.
About the green oceans problem, I'm afraid that is caused by not having a Shader Model 3 video card...
Yeah, that's what I'm doing now, in fact. My question was whether there wasn't a way to calculate the orbital velocity direction without having to take a delta.
This was mostly because of problems with numerical precision and things like that. I was able to kind of get around the problem, by...
Hi,
So, I was wondering here, is there a way to calculate an orbital velocity vector without taking the orbital position's derivative?
I searched wikipedia a lot, but haven't found anything other than the usual derivative approach.
I know the orbital velocity magnitude can be calculated using...
KSP was always part of the Orbiter Community. I've been orbiting for quite a long time :thumbup:
Also, you guys may not have known what on earth I was talking about with my weird questions about planetary rendering and space physics, but the OF really helped me out a lot in making KSP. :tiphat...
I think I've found it. Turns out wikipedia does have the answer :)
The range of the true anomaly for a hyperbolic orbit is:
-Mathf.Acos(-(1f / eccentricity)) < theta < Mathf.Acos(-(1f / eccentricity))
That puts the drawing limits precisely at the asymptotes, where r = infinity. Too...
Hello again!
I'm faced with a problem that hopefully someone will be able to help me with.
I'm writing an orbital analysis system here, to compute the keplerian elements of objects in orbit from their state vectors. Most of it is working already, and the system can analyze any object in orbit...
Hi again!
Just wanted to let everyone know, version 0.9 is officially released now! You can get it here.
We've also set up a Pre-Ordering/Donations system, for whoever wants to support the project :)
Cheers
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