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Hmm ok, one thing at a time...
About the Fuel Tank bug, that's a new one for me, I've never seen it happen here, but I'll keep an eye out... it might be reproduceable.
About the crashing into terrain with parachutes, yes, that's a known bug. What happens is that the terrain collider is failing...
Oh man, I wish I was there too...
I did watch it live through spacevidcast through (and NASA TV (And Google Earth ;) ) )...
It didn't help much that the presenters from spacevidcast kept saying stuff like "you can see it live on tv or the tubes, but you don't really know how it really is until...
It seems there's as much as a 20-30sec delay in the video feed... that or the Google Earth Live feed is getting ahead of itself.
Godspeed Atlantis! :salute:
T - 1 minute
---------- Post added at 12:25 PM ---------- Previous post was at 12:25 PM ----------
t - 30 secs
---------- Post added at 12:26 PM ---------- Previous post was at 12:25 PM ----------
clock stopped at T- 31??
Well, we haven't yet set up our store... I'm not sure how it'll work actually (web stuff was never my strong suit)... but we'll make sure we put in as many payment options as possible. The last thing we want to do is leave people wanting and not being able to get the game. :)
Hmm... :lol...
We haven't decided on a price yet. But it won't be expensive (it's an Indie game ;) ).
Also, during development, the price will be significantly discounted, since by buying the game now means you're contributing to the continued development of the game, and helping us appease the wrath of the...
Yeah, those bugs are known, and we'll try to get to them in the next version.
I'm starting to plan version 0.8.1 right about now, and I've set up a poll in the Dev forums so people can help us choose what is more important in the limited time we have.
I must also tell everyone that version...
Hello once again!
Good news! :thumbup:
Version 0.8 is now up for grabs at the KSP site
Also at the downloads page is a link for the KSP SDK, that contains tools that make addon-making a lot easier! Remember also to check out the Guide to Part-Making in the KSP Wiki.
Cheers :cheers...
I can swim, and I've taken the SCUBA diving course when I was little, but never checked out so I'm not certified...
But I can't float. No matter how hard I try, I just seem to be denser than water :lol:
Cheers
The idea is to add a new kind of 'automatic' parachute, that'll work independent of the ship's control feed. You can strap these to pretty much anything that's ejected.
This will tie in with the space center budget and management mechanics, later...
The plan is to make it so that everything...
Well, I'm from Brazil, and there pretty much every product is labelled in portuguese AND spanish... not because Brazil speaks spanish, but because those products also go out to other countries in South America, and they can't be bothered to make different labels for each country :lol:
Cheers
Yes, I'm not fooling myself to think I could spot all the bugs... what I meant was more in the ways of packing the new release up properly (guilty :facepalm:), and making sure there aren't any obvious mistakes.
Anyhow, I thought you guys would like to see a screenshot of the new SRBs, and...
Yep, and now the placement bug is fixed! :)
It's not the best of solutions though... but now it's possible to attach parts under the tricoupler without any problems.
The final thing left to do now is fix the normals problem in the SRB mesh... that mesh was made in Maya, but for some reason it...
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