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ORBITER-FORUM will be temporarily closed at 2026-07-23 18:00 UTC while we complete some OF maintenance tasks. The amount of downtime is expected to take up to one hour, but probably less.
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           Babylon 5 Dilgar Cruiser
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Mesh and textures compiled by bcelestia.
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This ship has a lot of empty space, so I added 21 docking ports (room forÂ
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more), and have docked a few delta glider to show where the they are. AsÂ
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soon as I...
A man can never have too many toys...or spacecraft for that matter. The reason I added it is because I had it done, and I thought some people might enjoy it. I am not trying to "compete" with anyone... I am simply doing something I enjoy and trying to improve what I present to the Orbiter...
         EA Shuttle
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Meshes and Textures compiled by bcelestia at Celestia Motherlode.
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Compatible SDKs: spacecraft 3
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 stevcast and son
Hey Luke. Yes, I am going to try to "patch" the hole. I have some real life situations that are interfering right now, but I am going to try to get it out shortly. :thumbup:
stevcast
          Babylon 5 Raider Carrier
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Mesh and textures compiled by bcelestia.
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For one of the scenarios, you need to use the Raider Fighters which I have included in the Docs folder.Â
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These files are safe to overwrite with the original Raider Fighters...
           Cardasian Galor Class Warship
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Mesh by William Burningham at Star Trek Meshes
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Conversion to 3DS by Erik Timmermans.
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Compatible SDKs: spacecraft 3
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Thank you Jacquesmomo for helping with the mesh.Â
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    stevcast and son
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           Brakiri Avioki Class Cruiser
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Babylon 5 Brakiri Avioki Class Cruiser
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Mesh and textures - From Celestial Motherlode (bcelestia)
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Press "-" on num pad for lasers
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Compatible SDKs: spacecraft 3
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stevcast and son
Hi Luke. I did get your message concerning some of the other B5 ships. Unfortunately, I can't get the Hyperion Class Cruiser 3ds file to work. Somewhere along the line, the mesh got corrupted, either when bcelestia uploaded it to Celestia Motherlode, or somewhere in the server's processing of...
 Babylon 5 Warlock Class Destroyer
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Mesh and textures compiled by bcelestia.
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I have included the "Original" mesh (from bcelestia) which is more emmissive, but is much lighter in presentation. You can substitute the "Original" with the mesh that I made (non-emmissive), but ended up...
          Annie V Rougue Frigate (from the game "Sins of the Fallen")
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Mesh and textures by unknown author.
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 The author made twenty separate "skins" for this ship, and I have put them in a zip folder in Docs. Simply replace the .dds file in the...
             Narn Frazi Fighter
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I want to extend my sincerest thanks to Kendo for his continued help, to bcelestia at Celestia Motherlode for his work, and to Nadab Goksu for the great meshes.
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Meshes and Textures compiled by bcelestia at Celestia Motherlode...
                     Centauri Rutharian Fighter
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 I was under the impression that D3D9 and regular Orbiter ships had to be seperate
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addons, until Kendo informed me that the regular version of Orbiter will simplyÂ
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ignore the...
        Centauri Vorchan Cruiser (for D3D9)
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Mesh and textures - From Celestial Motherlode (bcelestia)
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Compatible SDKs: spacecraft 3
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stevcast and son
         Centauri Vorchan Cruiser (for regular Orbiter)
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Babylon 5 Centauri Vorchan CruiserÂ
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Mesh and textures - From Celestial Motherlode (bcelestia)
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Compatible SDKs: spacecraft 3
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stevcast and son
              Centauri Primus Battlecruiser (for regular Orbiter)   Â
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As per Luke's request.
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Meshes and Textures by bcelestia at Celestia Motherlode.
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"F8" for virtual cockpit (sort of).
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Hanger has 3 docking ports.
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***In order for the...
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         Centauri Z Sentri Fighter (for regular Orbiter)
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As per Luke's request. Â
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Meshes and Textures by bcelestia at Celestia Motherlode.
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Compatible SDKs: spacecraft 3
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     stevcast and son
           Centauri Z Sentri Fighter for D3D9
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Meshes and Textures by bcelestia at Celestia Motherlode
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Compatible SDKs: spacecraft 3
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     stevcast and son
             Centauri Primus Battlecruiser for D3D9Â
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Meshes and Textures by bcelestia at Celestia Motherlode.
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 "F8" for virtual cockpit.
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 Thanks goes to Kendo for explaining D3D9 to me and walking me through it. Thanks Buddy!!!
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Compatible SDKs...
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