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           Bajor Interceptor
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Mesh - el'riQ (Brian Sayler)
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Textures-author unknownÂ
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Model found at Celestia Motherlode by Jestr
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Compatible SDKs: spacecraft 3
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Thanks Brianj.
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 stevcast and son
           Jem Hdar Fighter
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Mesh and Textures by William Burningham
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Conversion to 3DS by Erik Timmermans.
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Compatible SDKs: spacecraft 3
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Thanks Brianj.
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 stevcast and son
Sure. If I can do them justice. Right now I have a couple ships and a few ideas I am trying out, but I will see what I can do. Please be aware that I am by no means an add on developer like some of the others here at OHM. I try to put out ships I think look interesting, but I do have to rely on...
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           IPX Icarus
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Babylon 5 IPX Icarus
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Mesh and textures by bcelestia at Celestial Motherlode.
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Thank you Brianj for helping me "iron out" the problems.
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Compatible SDKs: Spacecraft 3
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   stevcast and son
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           Peregrine Fighter
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Mesh by Eric Peterson
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Textures by Matt Allen
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Compiled by Jestr at Celestia Motherlode.Â
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Thank you Brianj, for your help.
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Compatible SDKs: spacecraft 3
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 stevcast and son
         Worm Hole
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 This is a Worm Hole, which utilizes Artlav's gravity tool to produce a gravity assist acceleration. I have included Artlav's Gravity Tool "Read Me" in the Docs folder.
 I have kept the rcs and the main propulsion in place on the Worm Hole in order...
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         Earthforce One
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 Meshes and textures by bceletia at Celestia Motherlode.
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 We tried to make the ship as close to actual size as possible,
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but because of the details in the mesh, it crashed anim8or if weÂ
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went any larger than the present...
         Narn Jumpgate
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 This is the Narn Jumpgate, which utilizes Artlav's gravity tool to produce a gravity assist acceleration. I have included Artlav's Gravity Tool "Read Me" in the Docs folder.
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 I have kept the rcs and the main propulsion in place on the Narn...
fixed, but I don't know why.
Thanks Kendo. I'll have to remember that. I just tried removing all data referring to landing points and/or launch points, and it works!! I don't know why it works, but at this point in my life you take what you can get!! :thumbup: Thanks everybody...
Thanks
Cizurator, thanks for your help and input. I will try to work with the Landing points a little more and maybe I can get the thing to work correctly. Man, this can be frustrating at times!!! :facepalm:
---------- Post added at 02:46 PM ---------- Previous post was at 01:41 PM ----------...
 I noticed  that there was a texture missing in theÂ
Shuttle Type 12 Mesh. Sorry for the inconvenience. Just overwrite the Shuttle Type 12 Mesh with this one. The pilot texture is already in the original download.
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  stevcastÂ
I have been working on a ship that I thought I had working, but after I uploaded it I went back to try it out with some different scenarios, and when I had the ship on the runway, I went to take off, and instead of the ship climbing, it went ten feet beneath the surface and then started to...
       Farside Update
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I updated the Farside with exhaust, internal sounds and a VC which is
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independent of ae7flux's NX425. The VC is used with his permission and
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is his work.
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The meshes and textures are by Jason Benson.
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I also dropped the power a little...
          Naboo Fighter
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 Fixed all glitches, should work fine now.
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 Known issues: Can't see exhaust from cockpit view (F1).
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Mesh and textures by Linuxman at Celestia Motherlode.
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     stevcast and son
     Minbari Nial Fighter
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Babylon 5 Minbari Nial Fighter
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Mesh and textures - From Celestial Motherlode by bcelestia.
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NOTE: If you use this ship for the Minbari Torotha Assault Frigate scenarios, simply overwrite the Minbari Nial Fighter config file found...
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