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    Question Custom Planet Elevation Maps for Orbiter 2016?

    Regarding Weytahn, the heightmap has some issues with bordering, though I personally don't consider that too much of a deal breaker. The real issue I am having at the moment relates to atmospheric horizons - one some worlds, including both Andor and Weytahn, the horizon appears too high above...
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    Question Custom Planet Elevation Maps for Orbiter 2016?

    After a lot of practice, here are my attempts at creating heightmaps for the Andor system. Andor: Weytahn:
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    Resolved Issues Uploading Large Files

    I wasn't trying to be rude there, I was simply asking what the staff were up to. As Xyon stated in a previous post, the ability to upload files on this site apparently depends on some custom code that the staff haven't attended to in a while, and I and other users are currently unable to upload...
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    Resolved Issues Uploading Large Files

    Are you currently busy with something? Because you still haven't taken the time to revise the code like I suggested.
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    Question Custom Planet Elevation Maps for Orbiter 2016?

    Just wondering, but what are the image sizes for level 1, 2, and 3 heightmaps?
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    Question Custom Planet Elevation Maps for Orbiter 2016?

    I'm using a version of Photoshop Elements 6 that dates to around 2007, which only has limited support for 16-bit image files. On a related note, I've successfully managed to create the elevation tiles for Ferenginar. The question is, how do I package them, since using texpack.exe doesn't seem...
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    Question Custom Planet Elevation Maps for Orbiter 2016?

    I think I now know what my problem is. I'm using an older version of Photoshop which doesn't include said option.
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    Question Custom Planet Elevation Maps for Orbiter 2016?

    Greyscale is selected, yes, but I can't seem to find the 16 bit option in the first place.
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    Question Custom Planet Elevation Maps for Orbiter 2016?

    I did just that, and yet I still keep getting that error. What exactly am I doing wrong? For the record, here's a link to the actual heightmap. The intended EMIN and EMAX values are 0 and 800, respectively.
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    Question Custom Planet Elevation Maps for Orbiter 2016?

    It's in greyscale, but I have no idea how to set it specifically to 16-bit using Photoshop. The only options I'm given are it either being interlaced or not, whatever that means.
  11. L

    Question Custom Planet Elevation Maps for Orbiter 2016?

    Okay, so I created a level 7 heightmap for Ferenginar, but whenever I import the .png, I get the following error:
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    Question Custom Planet Elevation Maps for Orbiter 2016?

    While we're still on the subject of custom heightmaps, I found some specialized Photoshop brushes available for download that should make the whole process a lot easier: https://www.dropbox.com/scl/fi/srd4nfnn5n9uxtcld4xia/Jebleez-Terrain-Brushes.abr?rlkey=k21jxzxyc3d5yyf33nx34ayfh&e=1&dl=0 I...
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    Question Custom Planet Elevation Maps for Orbiter 2016?

    In that case, is there anyone here who does know how to produce heightmaps from existing images? Specifically, I'm hoping someone can produce some for Andor and Weytahn from the original bitmaps for said planets. I'm aiming for level 5 or 6 here, as anything higher would likely take up too much...
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    SDK Question Converting .tex Files to Quadtree Format

    So that's what was causing my problem - I was using the wrong command sequence. Now I just need to remember the correct one.
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    SDK Question Converting .tex Files to Quadtree Format

    I am running it from the utils folder, though. So why isn't it working for me? Perhaps Tune Your Planet just doesn't work in Orbiter 2016?
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    SDK Question Converting .tex Files to Quadtree Format

    Well, it's there in that exact folder, so I have no idea why it's doing that.
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    Question Custom Planet Elevation Maps for Orbiter 2016?

    Actually, I've now figured out how to do it. There's an add-on called Tune Your Planet that can extract the textures from the .tex files. Now that that's out of the way, do you know how to produce heightmaps from an existing image?
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    SDK Question Converting .tex Files to Quadtree Format

    Does anyone here know how to convert old-style planetary textures to the quadtree format? I ask because I no longer have the original bitmaps for many of my STPSP worlds, meaning that their texture files will need to be converted if I am to produce heightmaps for said worlds. I know such a...
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    Request Building Meshes for STPSP Bases

    In the meantime, here's the completed Millennium Gate, mentioned in the ST: Voyager episode "11:59" and located somewhere in present-day Monroe County, Indiana:
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    Question Custom Planet Elevation Maps for Orbiter 2016?

    Just wondering, but do you know how to convert old-style planetary textures to the quadtree format? If not, then do you know someone who does?
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