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  1. Scorch

    Request New Shepard vehicle and tower

    Chutes work great! When I tried the cabin view, my eyepoint was rotated, so it looked like I was upside down. Does it look the same for you @gattispilot?
  2. Scorch

    Request New Shepard vehicle and tower

    I have seen a display by at least one window in the capsule - not sure if there is one by each window. Sound like a good idea, though!
  3. Scorch

    Request New Shepard vehicle and tower

    Just took the most recent one for a test flight. It definitely clears the booster! :) Awesome job so far!
  4. Scorch

    Request New Shepard vehicle and tower

    Hmm. Maybe on the bottom of the capsule? Another option would be to press J to separate the capsule, which forces the view to shift from booster to capsule. Then you just need to switch to linear thrust and translate up/away from the booster. Another question: is it possible to allow...
  5. Scorch

    Request New Shepard vehicle and tower

    Played around with it a bit on my laptop over lunch. Was able to get it working on D3D9. It works great! I think if parachutes are added for the capsule, we'll be set! A lower priority thing would be maybe a vessel autoswitch when you press J to separate the capsule/booster...but not really sure...
  6. Scorch

    Request New Shepard vehicle and tower

    Ok, I'll dig around in the files this evening. I gave it one more shot before I left for work and noticed something interesting - While in powered flight, I noticed the atmospheric wind settings in Orbiter push the capsule around a bit. I thought maybe I'd give it a shot with that setting...
  7. Scorch

    Request New Shepard vehicle and tower

    Spacecraft 3 and 4 are in the server/config/spacecraft folder already. I copied them to the server folder (second picture), but the scenario still crashes in D3D9.
  8. Scorch

    Request New Shepard vehicle and tower

    Ok, will check that out this evening. Some quick thoughts: Models are amazing! I wonder if it's possible to add some kind of retro thrust to the booster when the capsule separates. The capsule separates 10 or so seconds after MECO on an actual flight. When I press "J" the capsule does separate...
  9. Scorch

    Request New Shepard vehicle and tower

    Just did a quick test before work. The scenario loads fine in basic orbiter, but crashes when using the D3D9 client of Orbiter 2016. Log file attached. I'll play around with it more when I get home.
  10. Scorch

    Request New Shepard vehicle and tower

    Oh man, I can't wait to take this thing for a spin!
  11. Scorch

    Request New Shepard vehicle and tower

    I love it!
  12. Scorch

    Request New Shepard vehicle and tower

    It looks like it's just driven out of the barn via truck/mobile transporter and then stood up on the pad. Some video shots for reference:
  13. Scorch

    Request New Shepard vehicle and tower

    Looks to me like it grabs both the rocket and the turntable. I haven't seen a lot of video on how this hardware works, so maybe others have a better idea.
  14. Scorch

    Request New Shepard vehicle and tower

    Are the logs helpful at all after the ctds? Is there any kind of testing I can do that might be helpful?
  15. Scorch

    Request New Shepard vehicle and tower

    Maybe. I was messing around with a Mercury Redstone at the White Sands base a couple years ago and I had the issue of the launch pad hovering above the surface. You can definitely move it up and down, but I don't recall how I did it at the time. This looks fantastic so far, @gattispilot well done!!
  16. Scorch

    Request New Shepard vehicle and tower

    I'm not necessarily worried about driving the GV myself.
  17. Scorch

    Request New Shepard vehicle and tower

    Flyable New Shepard booster/capsule, parachutes for descent and landing. Launch pad area. Booster autoland a "nice to have" but not required. Any scenery that's easy to incorporate since it looks like there was quite a bit of work done there.
  18. Scorch

    Request New Shepard vehicle and tower

    The booster autoland is definitely a fun aspect of showing off the Falcon 9 addon. I'd put it in the "nice to have but not required" category. I'm not sure how hard it is to get the autoland feature to work, though.
  19. Scorch

    Request New Shepard vehicle and tower

    Thanks so much, Brian, Donamy and Gattispilot! I'll be following with great interest! :)
  20. Scorch

    Request New Shepard vehicle and tower

    I LOVE this!! Are you still working on it, or is it shelved for now? The models look awesome!
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