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  1. Snax

    Return to Orbiter

    If I might add, it is "possible" to use uMMU and the DGIV in Orbiter, as I understand it, it's the new surface on planets that makes uMMUs not usable on the ground, and the HUD that has changed too in Orbiter 2016, so when I use uMMU in Orbiter 2016, it's only in external view. The DeltaGlider...
  2. Snax

    Orbiter Screenshot Thread

    Been a while since I posted here, here are some of my last flights, enjoy :) Space Shuttle Vessel The Shuttle and the MMU reproducing a known picture from STS-31 Escorting the lady back to base Space Launch System :: EM-1 XR-5 Vanguard with Energya (a very bad idea lol) Wait, that's...
  3. Snax

    Question Glideslope / BaseSync reentry of STS/Shuttle Fleet Shuttle

    Yes, in GlideSlopeMFD I choose the Space Shuttle preset to load the ANG, ANT, ALT, then I link them with "GS" as Target in Basesync. Once it's done, I unlink then by manually choose my target (Edwards in my screenshot) so I can change the ANG manually too in the MFD. That's all I do. To change...
  4. Snax

    Question Glideslope / BaseSync reentry of STS/Shuttle Fleet Shuttle

    Hello @PriestLizard, when I deorbit with a Shuttle-like vessel (Buran, Albatross, SSU/SSV, SF, STS2016), I use 1.23 degrees instead of the default 0.78 degrees. I don't remember from where I know that but that's what I use and it always works. I tried it with: the default Shuttle (manual...
  5. Snax

    Project Space Shuttle Vessel

    Ah nono, I do not touch the SSV attachment coordinates, it's only on the cargo that I try to edit to place the attach points in the good places so then I try to find the correct PLID for SSV. It's just I don't know about modding in Orbiter so I first try with baby steps to understand the basics.
  6. Snax

    Project Space Shuttle Vessel

    Superb, it works like I wanted ! Thanks a lot for your help and time, and explaination gattispilot ! I will try with another payloads next time, I also found in Orbiter.pdf the explaination for the attach points.
  7. Snax

    Project Space Shuttle Vessel

    Yes I'm trying to directly attach S1:ISSR\S1 to SSV Here's the files for my STS-112 mission
  8. Snax

    Project Space Shuttle Vessel

    Mh basically I'd like to have all payloads from ISSR working with SSV but that's a lot lol. I was looking at how ShuttleFleet would've attach the payload and they have a "ShuttleBay" vessel that's attached on the Shuttle from ShuttleFleet, then on top of that the payload from in ISSR was...
  9. Snax

    Project Space Shuttle Vessel

    I'm guessing this is these parameters ? I'll edit the first line as it looks like it's the center of the mesh like in my screenshot above. EDIT: changing these values or even remove all of them doesn't do anything looks like
  10. Snax

    Project Space Shuttle Vessel

    Is this something I could edit in the CFG files ? For now it "works", I just have to remember that with the HST it's 180deg. I have another question too. I'm fiddling with some ISS payloads from ISSR, I found a good PLID to position the payload, however it's lower and 90 degrees sideways, is...
  11. Snax

    Project Space Shuttle Vessel

    Hi GLS, I'm not sure if this is intended but the end effector grapples the attach point the other way around as you can see here in my screenshot. This is my custom mission for STS-31 using HST_ex for Hubble as I'm trying to understand the new cargo system (wich is great btw !)
  12. Snax

    Project Space Shuttle Vessel

    Nice Find ! Roger that !
  13. Snax

    Project Space Shuttle Vessel

    By just selecting the desired feed, we should have something displayed right ? Custom Cameras was already enabled (it doesn't have anything to do with CameraMFD right ?). Because I can rotate the CCTVs alright but no images are displayed on the monitors. Or is there something else to do that I...
  14. Snax

    Project Space Shuttle Vessel

    Something you might like guys :) I took a T-38 and escorted the Shuttle but at the end I couldn't follow her even with 100% of thrust, somehow I was losing speed (spoilers retrated, gears up, flaps up... so idk) Audio is from STS-1, but the testing scenario was with Atlantis lol
  15. Snax

    Project Space Shuttle Vessel

    Something I tried today for the fun of it. Lift-off of LGS-0B (series of cutsom-made test missions) "Houston Amicitia, we have a center engine down over" "We copy Amicitia, standby" "Amicitia Houston, Abort ATO, Abort ATO !" "Amicitia Houston, Main Engine limits to Inhibit" "Amicitia...
  16. Snax

    Project Space Shuttle Vessel

    Hooo, another find, I was just clicking stuff even tho I thought it would be blank, but to my surprise !! tell me it's gonna be functional one day hahaha. SPEC6 too next :D
  17. Snax

    Project Space Shuttle Vessel

    That sounds like a solution indeed ! We'll see in the future :)
  18. Snax

    Project Space Shuttle Vessel

    I noticed there's no texture for the heat tiles during reentry, is it missing or not yet remade for SSV ? I guess if I copy RETAtlantis.dds from SSU won't work right ?
  19. Snax

    Project Space Shuttle Vessel

    Ah gotcha, good to know then !
  20. Snax

    Project Space Shuttle Vessel

    Alright I gave it a try with the AtmosphericWind set to FALSE and this time all went well when I leave the TAEM on AUTO. And I do appreciate the autoland too haha
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