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Hello,
Thank you both for testing, yes, the plane alignment was a bit off, that's because I used the main engine to do the initial alignment, and it has very little RCS fuel, so needs to be set to normal / antinormal manually. I went from about 3.6º to 0.19º, and was going to correct later :D...
Hello @BrianJ,
Here it is, This scenario comes from the original DM1\DM-1 Launch scenario.
Edit: I saved the scenario with the standard editor (Not TLE) in case you wonder, since I'm loading both.
@BrianJ I'm having a problem, If I save the scenario for later use, or if I try to reload from "Current State" I get a crash to desktop, orbiter log doesn't show any errors, if I want to resume, I have to open the .scn file and remove all vehicles except the crew dragon and the ISS, then it...
Another issue I've noticed that the docking ports are missaligned on the view from the cokpit.
External Camera, and docking camera shows the docking correctly, but viewing from the window there is an error, let's see if I can attach screenshots...
Sorry, maybe I didn't explain myself correctly, I can dock with both stations, but the docking system ignores the docking ring which is meant to provide a soft dock for about 30 seconds, and then retract the ring to complete the hard dock, secure the latches, etc. Instead of that, it goes...
Hello GLS, I've tried the docking scenario under STS-126, both with the standard and the "Better ISS" stations and noticed the shuttle goes stright into hard capture, even though the soft caputre ring is extended, is that part missing on the SSV logic ?
Thanks a lot for all the work done with...
Hi STS,
I've also noticed that if you manually work the rudders with the keyboard, then they self re-center so I assume the auto coordinated flight works.
you can also check the rudder manual and automatic actuation on the monitor down the hud.. Edit: The keyboard actuation is not immediate...
Hi all,
Just to update on this issue, SSU worked well with the latest D3D9 version. (changed the fonts back to SSU_Fonts. Font "Consoles" also works, but it's smaller and I don't want to re-calculate the font size, so I recompiled)
Regards,
Esteban.
Hello,
I'm having the following issue with latest Orbiter 2016.
I've compiled the latest SSU source with no issues, installed the SSU_Font_A/B, and when I open any scenario, I see green boxes instead of the fonts (See attached)
I'm running the latest stable D3D9...
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