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  1. HarvesteR

    Gaming Cities: Skylines

    Which is why GTA:Sao Paulo is computationally impossible. There are just too many agents to move around. Alternatively though, they could just model the cars as static scenery really... It would effectively work out the same. :hotcool: Ahem, heh, so, Cities:Skylines, yeah. I tried the rainfall...
  2. HarvesteR

    Gaming Cities: Skylines

    Yep. Pretty much. I heard somewhere that the C:S devs themselves at some point said that SimCity's shortcomings was one of their main motivations for making Skylines. Can't say if that's actually true, but it would make sense. Spite can be a powerful force behind software development. I'm...
  3. HarvesteR

    Gaming The Kerbal Space Program - Version 1.2.x

    Well, I think it's only fair that I write a special message here, where it all first started. I've stepped down as lead developer for KSP. It's been a long, amazing journey, and I have a lot of people to thank for it. But I wanted to add my special thanks here to the OF community, that was...
  4. HarvesteR

    Gaming Space Engineers (now in BETA)

    IDK what to make of their dropping DX9 support as a player, but as a developer, I can readily understand it. It's hard enough to maintain one set of code. Each 'option' increases the amount of work needed to maintain the whole exponentially. What with the new planets and AI and all, and SE...
  5. HarvesteR

    Returning from a moon

    There is a very low-tech, low-precision way of doing it, which for most cases might work, unless dV restrictions are a major concern. Called the 'Buck Rogers' approach by the Orbiter tutorial, the method is to simply burn when the planet rises above the moon's horizon. (assuming you took off...
  6. HarvesteR

    Gaming The Kerbal Space Program - Version 1.2.x

    Well, that sure puts things in perspective, that ship is gigantic! Cheers
  7. HarvesteR

    Gaming The Kerbal Space Program - Version 1.2.x

    I have to say, that DeltaGlider in KSP is awesome! :D :cheers: Cheers
  8. HarvesteR

    Rant The internet used to be good.

    I would argue that it's not so much the quality of the internet... it's the quality of the people in it. We have it good in our little corner here (KSP community included, ofc). It gets much worse further out. Cheers
  9. HarvesteR

    Gaming The Kerbal Space Program - Version 1.2.x

    Not getting that here... could it be an install issue maybe? Hmm, actually, you are right, after launching, I'm locked in the flight scene. It seems this one went by unnoticed. Well, no worries, we had a patch planned already, so one more for the list. :) Cheers
  10. HarvesteR

    Gaming The Kerbal Space Program - Version 1.2.x

    KSP is now a fully-released title! :blink: Holy cow, that is going to take a while to click here... Anyhow, I just wanted to drop a few lines here, not to announce, but to give you guys a huge THANK YOU!!, and give all around manly bro-hugs, fist bumps, or for the humanly uninclined, knowing...
  11. HarvesteR

    Gaming The Kerbal Space Program - Version 1.2.x

    That was this thread, around page 10 or so, heh (I was reading through the early pages the other day). Cheers
  12. HarvesteR

    Gaming The Kerbal Space Program - Version 1.2.x

    :cheers: :tiphat: Many thanks!! Cheers!
  13. HarvesteR

    Science [Discussion] How much time to 1THz Processor

    Sounds technically possible, but not much good in practice then. You'd be better off with a slower clock and a smarter architecture and/or multiple cores to raise the effective frequency to an equivalent of what a single THz unit would do... Without the complications of having wavelenghts that...
  14. HarvesteR

    Gaming The Kerbal Space Program - Version 1.2.x

    I removed the x64 branch off Steam to avoid confusion. The win64 build was outdated and unstable, so we decided to take it down for the time being. x64 is now on the backburner until a stable version comes along... That's not up to us though, so we can do nothing more than wait and see. Cheers
  15. HarvesteR

    Gaming The Kerbal Space Program - Version 1.2.x

    A lot of the tracks in the game, especially in space are from Kevin. His stuff is awesome. The other tracks are original, some by Victor (my favorite of his is the VAB jazz), and some (hopefully they don't stick out like a sore thumb) by me. :) Cheers
  16. HarvesteR

    Gaming The Kerbal Space Program - Version 1.2.x

    In other words, KSP 0.90.0 is now officially released!! :D We're in Beta guys! :cheers: Cheers!
  17. HarvesteR

    Speed of Light frame of reference

    There is no such inaccuracy, because the core postulate of special relativity is precisely that regardless of reference frames (be it solar-centric or earth-centric), C (and all other laws of physics) will be the same. From this, we must conclude that time must be variable. Cheers
  18. HarvesteR

    Speed of Light frame of reference

    Hehe, we certainly do... Hey, FTL travel only violates relativistic causality... There may be hope still. ;) Cheers
  19. HarvesteR

    Speed of Light frame of reference

    Ah I see. So this applies to photons and massless things in general. It makes sense. In the same way a non massless object cannot reach C without becoming impossibly massive and blowing up physics, it's similarly impossible for a massless object like a photon to travel at any less than C. Is...
  20. HarvesteR

    Speed of Light frame of reference

    Really? C is constant, but it is not infinite. Is it really impossible to decelerate from 1C in practice? (or well, whatever it is that we can call practice in theoretical physics). Not doubting, merely curious. :) Cheers
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