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Launch Pad
Hi Martin and others,
How would I get the launch pad that you have in your textures? I have just a simple blocky looking one with the Orbiter 2010 download
Many thanks
Hi David,
For those of us that already run your shuttle fleet, it is worth trying just a install over the previous version (overwriting) or are there files that would need deleting from the older version, so we should go for a clean install. I guess the answer to that is try it...
I get the CTD when switching to GATV in scenarios such as 'docked' also. If I power the MFDs off before switching vessels I don't get the CTD.
Regarding the missing sidepane.dds texture, the gem_capsule_dom.msh refers to this texture that's not included in the Project Gemini package. You will...
Hi All, Is there an easy way to load the satellites/payloads into the scenarios for David's Shuttle Historical Scenarios?
STS Payloads are fantasitc but use SLAT's KSC, pylon and additional textures.
I am just raising the idea to have a donwload for the payloads specific to david's scenarios...
David, Just a note to say thank you for your wonderful work with Orbiter. I am using your fleet with my science students to encourage awe at space physics.
STS-126 FD1 Launch or any of the launches for the Shuttle Fleet 4.1.9 using the new SRB with shute. It is once the srbs have separated. If you hit J to separate early it saves waiting the two minutes for the issue.
David,
fyi
I alos get a CTD if I exit and restart current state once the SRBs have separated. I get this for any mission. My log is saying there is a mesh issue. I agree there is no reason to be exiting at this stage anyway. This is just a fyi post. My log showed a ptarp1.dds missing. I made a...
Hi David,
For the hi-res patch:
I noticed the runways are not appearing in the AutoFCS drop down menu for KSC. In the KSC.cfg file I moved the comments at the end of each RUNWAY text to a different line.
END
RUNWAY
; Runway 31/13
END1 7625 0 11535
If I also did this for the overruns, I got...
David,
After installing I noticed that most of my scenarios that use SOL has a CTD on loading. There is no log anomalises but it is the Earth.cfg file that causes it. The DIR Earth\Base line missing from the file causes the issue. Is there any problem with me inserting this line?
Cheers.
HI Interceptor, I just ran David's patch. I have hi-res edwards now available on Sol, SolSTS and Sol_Alt.
Sol_Alt is the one I wanted thought as I am learning to fly David's Shuttle Fleet.
Many thanks David and Interceptor. I have just ran an Edward landing scenario with Sol_Alt and the hi-res works and looks great!!! THANKYOU
Minor fyi: I ran the diagnotics and it indicated I should update the base.cfg to delete cape21.dds (unused texture) and insert roof3.dds, which I did just...
Thanks Interceptor. Or if we could modify the config for the Sol_Alt to recognise the hi-res Edwards (and White Sands). I am new to Orbiter so haven't worked out how to do that. I know there are issues such as runways for MFDs etc.
David, can you assist?
Thanks, that helps me get the hi res in the default solar system. What I am after is some assistance to get it in Sol_Alt for the Shuttle fleet. Should I launch the Shuttle Fleet in the default Sol system or is there a way to get the hi-res Edwards to appear in Sol_Alt?
The read me describes how to make scenarios using SolSTS. I can follow this. I however launch using David's Sol_Alt system and would like to have the SLAT's hi-res Edwards textures available for landing.
David,
Last post for for this thread.
I have corrected the deleted HST elements. Would you have a look at the pad component positioning and shuttle positioning. If you move from one pad to the other there will be no relative movement between any textures. Just in case this helps...
Hi David, there must be more to doing a scenario than I realise. What I did was take your scenario file for the launch (hi res) and just move the shuttles and pads elements very slightly so they line up exactly. That was all. Would this cause problems?
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