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About this one, since it's clearly referred to me, I'd like to say that no one here has disrespect for anyone or anything. I was just expressing my point of view (as you were with your "shopping list" above) as an external observer and maybe I didn't make myself clear: I was just noting...
I appreciate you are willing to do it alone and I bet you can. myy question though is not IF but rather WHEN. I mean after 12 years we are still down to fixing mesh that have been done and redone and redone a dozen times.
No offense for anyone
I feel sorry I cannot be of any help. Said that I am afraid you're pretty much alone (with Dave) on this project. If I remeber well this addon was started more than 12 years ago (!) with several guys on it, now we are down to 1/2 people. This is not a full time job, you're doing this in your...
Thanks for sharing Snax: I think the Attitude parameters in OPS2 don't need to be inputted. Assuming a retrograde head down deorbit attitude, if after the deorbit burn you set the DAP to INRTL the orbiter should reach E.I. with an Alpha around 40°. Anyway as soon as you enter MM304 (with the DAP...
Amazing how realistic DCS flight model is. I've being palying around with the Hornet for a while now: impressive piece of art!
Waiting for the Viper to be released.
One thing though: the AI is not that great, really hope they will improve it.
Can anyone post what do we have to do exactly to reset SVN for SSU?
I've read this
https://www.orbiter-forum.com/showthread.php?t=40857
but could not figure out how to do that
Tks
There are high resolution textures for the Shuttle Fleet available already and you can find them here:
http://out.accessify.com/visit?domain=orbithangar.com
If you'd rather use the SSU ones customized for the SF feel free to go ahead: I have no problems with that as long asd you give credit to...
3060 made things even worse: the whole nose section is affected, the star trackers doors are now almost even with the rest of the fuselage (only slightly "engraved) and for some reason I can now see the star tracker (which is part of the texture) instead of its door, the cockpit/canopy area has...
Exactly and since then I' ve been working to fix that: as you can see from the screenshots I was able to reposition the RCS jet nozzles correctly. According to what you said the orbiter mesh was to be considered done once and for all with no need for any further adjustment (except the wing...
It's not!
The whole FCRS area is wrong
Front
BEFORE
AFTER
Side
BEFORE
AFTER
The "BEFORE" screenshots refer to the texture after I managed to fix the RCS jets nozzles (and it was a pain in the ass). AFTER is what we have now.
There are also some minor deformations in the...
I am afraid I'll give up. The whole FRCS area has distortions and the RCS nozzles are now again offset.
I have been working for months on the textures and everytime I think I am finally done a new mesh update pops up and all the work is wasted on this side.
I am not blaming anyone, it is...
I found myself the other day spending 20’ in editing litterally pixel by pixel one of the orbiter’s labels in order to make it readable (BTW how many users will actually pay attention to those labels?...).
That was the clear sign I had crossed the threshold of mental sanity and was ready to be...
Help needed: I just updated SSU with SVN to the latest revision and during recompiling everything went ok with Visual Studio except that when I opened VS Iwas prompted to install some updates (which I did).
The recompile was succesful but now everytime I start Orbiter Iget a CTD. As I lunch a...
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