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  1. Jordan

    Linux playground

    (y) Panel still stretched.
  2. Jordan

    Linux playground

    This change works, "kinda". The click points are not correct and the arrow keys moves the MFD. Top Hatch looks like this with your new change. And Fullscreen..
  3. Jordan

    Flight Question How can i reach the Moon with the normal Delta Glider?

    TexFilms has many tutorials on YouTube.
  4. Jordan

    Linux playground

    4k Resolution Max Window. When I try NASSP I get these errors OGLClient::clbkScaleBlt tgtx=0 tgty=0 tgtw=3840 tgth=2024 OGLClient::clbkScaleBlt srcx=485 srcy=0 srcw=2580 srch=1360 Segmentation fault (core dumped)
  5. Jordan

    Linux playground

    At the moment you have two options. First, you can maximize the Orbiter window while playing, but you cannot hit easy the buttons that are accessed with F4 in Orbiter. Second, you can maximize the orbiter window before starting a scenery, then the buttons are small but you can hit them. This...
  6. Jordan

    Linux playground

    Maybe this can help you for now https://www.orbiter-forum.com/threads/linux-playground.40476/page-2#post-595553
  7. Jordan

    New Release D3D9Client Development

    I had the same transparency problems. The solution was to place the meshes with transparent parts at the end of the scenery. In the meshes themselves, the transparent groups should also be placed last in the mesh.
  8. Jordan

    Linux playground

    I have no idea, maybe @jarmonik can give you a better answer.
  9. Jordan

    Linux playground

    All buildings have shadows in D3D9
  10. Jordan

    Linux playground

    How do you do that?
  11. Jordan

    Linux playground

    Zooming Rotating no clipping at all. (y) Next bug, after the S-IC separation, you are moved backwards in the VC, so that the VC is far ahead of you. Speaking of submodules. When compiling, a file named "UCSO" is created in "/orbiter_linux/orbiter_test/orbiter/build/Orbitersdk/include" and...
  12. Jordan

    Linux playground

    Nice find. It works. Antialiasing turned off in NVIDIA Settings, no seams artifacts. But I discovered another BUG. If I zoom out, in the outside view, then clipping occurs. For example, here in the NASSP scenery "Apollo 11 - 02 - Before Launch T-30sec.scn" flight time 115sec. See screenshot.
  13. Jordan

    Linux playground

    @Gondos I installed the xorg drivers for testing, same problem, without antialiasing the seams are visible.
  14. Jordan

    Linux playground

    That's it. Just have the feeling that it is a bit slower, which is also to be expected. Edit: Commenting out the line again and selecting "Override Applications Settings" in the NVIDIA configuration and setting the antialiasing higher than 0 also helps.
  15. Jordan

    Linux playground

    Yes, that solves the problem. I don't know why it didn't work before, because Windows only uses 16 bit. @Gondos Pay attention to the buttons in the top left, if you enlarge the window immediately before the scenery is started, the buttons are clickable. This can be used as a temporary solution...
  16. Jordan

    Linux playground

    Here is a screenshot comparison D3D9 and OpenGL Edit: The seams between the faces appear to be transparent.
  17. Jordan

    Linux playground

    Doesn't work. Parts of the LUT are still missing. By the way, in the file "orbiter_test/Orbiter/Config/ProjectApollo/Earth_VirtualAGC/Base/Canaveral_VirtualAGC.cfg" you can delete the part at the end between BEGIN_SURFTILELIST and END_SURFTILELIST or the whole part, then the black areas at Cape...
  18. Jordan

    Linux playground

    @Gondos NVIDIA GTX 1060 6gb D3D9 also uses 16bit, which should be enough and Orbiter in Windows has no problems with it.
  19. Jordan

    Linux playground

    @Gondos 1st. I have these wireframed faces. Is there a solution for this? 2nd. Parts in the LUT mesh are missing. Is there a limit number of vertices or faces?
  20. Jordan

    Linux playground

    ..... Error creating directory "/home/matias/orbiter_test/Orbiter/orbiter/build/Orbitersdk/include/UCSO". ..... There is a file with the name "USGO" in this folder and so no folder "USGO" can be created in that directory. This file is a C++ source code. Rename it to "UCGO.cpp" and try again...
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