Thanks mate! Definitely done with Sony Vegas. I'm now a huge fan of Adobe. I used After Effects for animations and effects, but most color grading and all editing is done in Premiere Pro.
Making more progress on my next cinematic Orbiter movie. I've finished most of the script and recorded many scenes. Sort of bouncing around different tasks at the moment, including post color correction and special effects. Here's a screen shot of the timeline so far. Release date not yet known...
Today I began working on a new Orbiter movie! Here's a shot from post-edit after some color correction work. The original footage is on the left. This particular scene (including many others after it) feature the wonderful Space Shuttle Ultra addon.
In case you missed it, here is the latest in my Earth to Mars series that is coming to a close. Enjoy this one. Exciting (hopefully) finale coming soon!
[Part 11] Earth to Mars: Trans-Earth Injection (ORBITER 2016) - YouTube
Thanks! I'd be happy to. Do you only want the first part? If so, I've attached it below.
*Note, you will need to set fuel isp on the XR5 config to 5. Let me know if you were able to do this flight with XR5 default isp! :thumbup:
Here's a new ORBITER 2016 mini series I'm working on! Mission briefing attached as images below. Many more parts to come!
Enjoy. :tiphat:
[Part 7] Top Secret Rescue - ORBITER 2016 Video Series - YouTube
No criticism intended. I should have noticed the obvious requirements you put on OHM. I simply didn't read that. I saw Launch MFD for Orbiter 2016 and I was like, "yep, I know what that is...downloading immediately!" :lol:
Thanks Ripley! Just as I feared, I was missing something completely obvious. I quickly scanned over (and missed that in) the description on OH and instead went straight to the doc for requirements. :facepalm:
Hi Enjo. I can't get launch MFD v1.6.4 working in Orbiter 2016. I installed as usual, and I installed the VC++ 2005 Redistributable Package as instructed. Double checked the module was activated, but it doesn't seem to be working in orbiter or orbiter_ng. Hopefully I'm not missing something...
Well it ended up taking 7 videos to complete this tutorial, but there you have it. All videos are up on YouTube and available for viewing in the first post of this thread! :tiphat:
UPDATE: In case you don't follow me on YouTube, I am finally getting around to completing this long overdue tutorial series I started so many years ago. I began the project when we had ORBITER 2010, and I will now be finishing it with ORBITER 2016. :facepalm:
At any rate, the first part...
I installed Dan's Delta Glider IV (which comes with UMMU) and used the scenario editor to create a UMMU on the Moon.
That was a cinematography trick. I filmed AMSO in Orbiter 2010 with the background of space being blue, creating a blue screen effect. I then took a shot of the Moon in Orbiter...
Just finished my degree, so I had some time to play around with Orbiter again. Checking in on you guys to see how all is going. Good to see the community still active. :)
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