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  1. M

    New Release D3D9Client Development

    Haven't installed new client yet.... Are there changes to sunrise\sunset atmosphere on Earth?
  2. M

    New Release D3D9Client Development

    No moonshine, earthshine, just sun - and that is not, I say I saw sunspots in mesh from the outside, so problem is that cockpit rendering is different. Interior lighting also is not top priority, just just basic shading, I would prefer darker environment...
  3. M

    New Release D3D9Client Development

    I wanted to throw another important thing - cockpit lighting. I know there was a thought about it. I once saw cockpit mesh in a ship looking from outside. There was a window: I saw sunspot on the floor, and realized - switching to a cockpit view there isn't sunspot anymore... Cockpit seem quite...
  4. M

    Project Space Transportation System 2016

    Shuttles with Spacelab often flew in tail down (to Earth) and black bottom (-Y) in direction of velocity. Somewhere was mentioned it was not the best in terms of debris impact safety.
  5. M

    New Release D3D9Client Development

    Local light shadows would be good...
  6. M

    Project Space Transportation System 2016

    Sorry, I meant width not thickness... in center width of a main "frame" (A) is greater than near the side B (there are two "features" on the sides as well, making wider, but these are "separate meshes")...
  7. M

    Project Space Transportation System 2016

    Restored some missing textures from some "my edited" IUS cradle: it is noticable that cradle in center in "thicker" than on the sides: IUS ASE as a vessel could be a bit "minus" that, if I understand correctly, all procedures like - lift up, deployment could not controlled from shuttle (looking...
  8. M

    Project Space Transportation System 2016

    Brightness possibly like IUS (at least)...
  9. M

    Project Space Transportation System 2016

    I also just noticed those additional elements, exploring the photos... so even missions with the same IUS ASE, had a bit different small harware.
  10. M

    Project Space Transportation System 2016

    Looks good, only barrell could be textured. Somehow textured surfaces look better in Orbiter, even if there is nothing much. In photos there is some "grid" pattern noticable from close distance on barrell. Texture can also be tweaked later.
  11. M

    Project Space Transportation System 2016

    I have, but I do not know which version. Never tried it actually, just installed. Tried to load default Vesselbuilder scenario (DG) - it works. And I also deleted all other vessels (there were others - Luna, ISS etc.) in supplied DSP-44 scenario, except for DSP, still CTD.
  12. M

    Project Space Transportation System 2016

    Unfortunately I have CTD, and log file tells nothing...
  13. M

    Project Space Transportation System 2016

    Wanted to make a notice about Spacelab logos which are on the front of module. They could be mapped with a different textures. Because starting with SpaceLab-D1 (STS-61A) they had the same ESA on starboard side, but another logo - particular mission's spacelab logo on port side.
  14. M

    Project Space Transportation System 2016

    yes, black band and end seems covered.
  15. M

    Project Space Transportation System 2016

    actually in some hi-res pics barrell has some "texture" on it (in wikipedia article)... seems that there are horizontal and vertical stripes.
  16. M

    Project Space Transportation System 2016

    DSP barrel was reflective like mirror... Spacelab - "handrails along the top also". Yeah, there were a few of them. P.S. currently testing new mesh....
  17. M

    Project Space Transportation System 2016

    no that next one on the top...
  18. M

    Project Space Transportation System 2016

    Maybe it is just me, but looks like upper front hatch\window is a bit off center (to the right side of pic).
  19. M

    Project Space Transportation System 2016

    you know I have developed "heretical" thoughts: isn't spacelab too small (it was too big before), because payload bay's aft wall is visible too much, something doesn't fit right:
  20. M

    Project Space Transportation System 2016

    1) Main module seems a bit darker than other meshes (diffuse\ambient setting?). 2) rear small black window has some gaps (not itself, but between module's main mesh and window), just because normals are "to inside" maybe to copy it and revert normals (doublesided)? maybe not important though 3)...
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