Does anyone know how to adding new higher-level terrain textures? Where can I get textures from USGS or imagery website? How do I edit them with tileedit utility to create Orbiter textures?
I was searching for some info but can't find any info so far. I only have PlanetTexture.doc and read...
Ok, Awesome! However, I recently noticed that Orbiter do not have steering wheels in Vessel::AddSurfaceForces. It need to implementation of steering wheels so that you can taxing to/from ruinway.
Good! Can you separate shader files from source files in OGLclient folder and put them in shaders folder like in D3D9client? That is much easier for programmers to access.
Because IMFD's source is not available, I was looking for repo, etc but can't find any sources so far. n72.75 said that IMFD is now obsolete. Would it be possible to develop IMFD replacement for Linux and other platforms? Are telemetry clients IMFD replacement? Does they provide any...
Yeah. I agree with that. Sadly some addons' source codes are not available. All addons needs to be open source for Linux and other platforms because dll are not compatible with other platforms. .so files are standard for Linux, macOS and Unix-like platforms.
I found CCCP fleet package for...
I found a book called "Real-Time Collision Detection" from CRC Press but it did not mention about stiffness and damping. Physics books mentioned that. Objects are hard or soft depending on its mass. Collision detection need sitffness and damping calculation for realistic suspension, bouncing...
Yeah. Great idea for air-breathing engines like turbofan and propellors. Challenging aerodynamics on varying planets with different atomspheres like in Avatar, Star Wars, Star Trek and others. Remember Mars helicopter on Mars?
Got it now. I installed DX9 legacy drivers and SDK package on Windows 10. I executed "build all" and "install orbiter". I did not see Orbiter.exe but Orbiter_NG.exe. I checked Video tab but Orbiter did not see 3D hardware as detection. I tried to select D3D9 client but It still told me no...
I cloned OpenOrbiter from GitHub and checked out with d3d9client branch.
Yay! I successfully build all on OpenOrbiter project (64-bit mode) with Visual Studio 2022.
I executed Orbiter and selected one. It told me that no graphics client.
How do I add D3D9 client to Orbiter configuration...
I have VS 2022 here. Is this Orbiter x64 development compatible with VS 2022?
Update: I tried to build all but message showed that it tried to find Visual Studio 2019. I installed Visual Studio 2019 and it made through...
It complaint about afxwin.h not found. I checked it and have to...
I reviewed Orbiter source codes and learned about touchdown points for collision detection and friction, etc. I noticed that touchdown vertices use dampness, stiffness and compression. Also I see routines use them for rolling as rover, taking off and landing. What are them for? Does anyone...
.dll files are useless for Linux and other platforms because they use .so files as shared libraries. Is that possible to replace with open source files?
Ok, I got it now. I tried to resize 2D window but text size do not change. Only 3D window works when I tried to resize.
I extracted everything from orbiter2016 package and executed 'make install' to overwrite them.
I was able select tiny text menu and displayed DeltaGlider cocpkit on KSC...
I successfully installed Orbiter on $HOME/bin myself and executed it. It displayed so tiny screen but my monitor is 4K.
Does it have scale setting to make it bigger?
Ok, I figured them out. I found a bug and fixed it by changing 'time' to 'angle'. I successfully built at 100% complete. We need to contact NAASP team to update that.
Update: I checked NAASP repository and they already fixed it on May 30th. You need to update your forked repo from NAASP...
Thanks. I got it now.
I tried to build them but it stopped at 45% during NAASP build procedure with error message below.
/home/sword7/Projects/orbiter-linux/Addons/NASSP/Orbitersdk/samples/ProjectApollo/src_rtccmfd/ApolloRTCCMFD.cpp: In member function ‘void ApolloRTCCMFD::Angle_Display(char*...
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