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  1. JonnyBGoode

    News Add-ons working in Orbiter 2016

    Sadly, Kulch's TX doesn't work. I fear the rest of his addons probably will suffer a similar fate. ---------- Post added 09-16-16 at 12:24 AM ---------- Previous post was 09-15-16 at 11:13 PM ---------- Map 3D MFD v0.7a seems to be working for me, though I'm not that familiar with it... Map 3D...
  2. JonnyBGoode

    Challenge Varuna intercept

    Yeah, anyone know where deimos_hires.dds comes from? You could alter the varuna.msh file to make it read deimos.dds... that works as a quick fix: ---------- Post added at 11:07 PM ---------- Previous post was at 11:03 PM ---------- Edit: I did find a higher-res Deimos texture here: Deimos...
  3. JonnyBGoode

    Challenge Varuna intercept

    Mine is...
  4. JonnyBGoode

    Challenge Varuna intercept

    Does Varuna work in 2016? ---------- Post added at 01:15 PM ---------- Previous post was at 12:06 PM ---------- Nevermind, answered my own question. It works. :thumbup:
  5. JonnyBGoode

    News Add-ons working in Orbiter 2016

    Varuna is confirmed working. :cool:
  6. JonnyBGoode

    Orbiter 2016

    I've noticed any vessel trying to hover on Earth immediately starts skidding sideways. Is this a bug or a feature?
  7. JonnyBGoode

    High-res planet textures in archive (tree) format

    Another stupid question: Are these the same textures found at http://orbit.medphys.ucl.ac.uk/download.html under the heading, "Optional high-resolution texture download"?
  8. JonnyBGoode

    High-res planet textures in archive (tree) format

    So these are higher quality than 2016 stock? Do they work in the stock Orbiter or do they require the Dx9 client?
  9. JonnyBGoode

    News Add-ons working in Orbiter 2016

    ...yet... ;) ---------- Post added at 11:14 PM ---------- Previous post was at 10:28 PM ---------- I've noticed this too. But when it works, it works! (Mostly...) I noticed the engine cutoff... I thought it was switching from ramjets to scramjets. I noticed the exhaust was different...
  10. JonnyBGoode

    News Add-ons working in Orbiter 2016

    That seemed to fix it. Could have sworn I had installed that, but I must have missed it.
  11. JonnyBGoode

    Orbiter 2016

    Hopefully there will be a patch soon. Looking down on a giant white rectangle is a bit of a jarring break from the suspension of disbelief.
  12. JonnyBGoode

    News Add-ons working in Orbiter 2016

    Falcon 9R and 9 Heavy may be working... but the associated Dragon is not.
  13. JonnyBGoode

    Update Updated XR Vessels for Orbiter 2016 Released

    Will the addon still work if ummu is not installed?
  14. JonnyBGoode

    Orbiter 2016

    I decided to take my first trip around the globe today... anyone ever seen this artifact before? This is the west coast of South America, in the vicinity of Ecuador.
  15. JonnyBGoode

    Update Updated XR Vessels for Orbiter 2016 Released

    I'm wondering if this is related to the thing where if you try to hover in a craft on Earth, it starts rotating wildly and drifting off the pad. Question for the dev team: I know you're saying this mod is updated for 2016, but it also says it is dependent on UMMU, and as far as I know, that...
  16. JonnyBGoode

    News Add-ons working in Orbiter 2016

    I'm guessing most of the "big dumb rocks" addons are still going to work... as long as they don't have bases on them.
  17. JonnyBGoode

    News Add-ons working in Orbiter 2016

    Can someone confirm IMFD is working correctly? I only tested it for a short bit. Thanks.
  18. JonnyBGoode

    News Add-ons working in Orbiter 2016

    I'll save some people some time: Hiperion, Cosmos, Ares NTR, 02 Space Transport, Descartes and Clydesdale do NOT work.
  19. JonnyBGoode

    News Add-ons working in Orbiter 2016

    Do you have an active link to it? The one at Orbithangar doesn't work.
  20. JonnyBGoode

    News Add-ons working in Orbiter 2016

    I'm also pleased to report that my old addon, the Eagle 5 from Spaceballs, still works! (Though one of the scenarios has the Eagle starting in the same position as the DG-EX mentioned earlier - same fix applies - and one scenario has an invisible craft; I'll revisit that scenario when I get...
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