Yeah. Sun should be sphere like planets, not billboard. There is procedural star rendering. Google it.
https://icewyrmgames.github.io/examples/procedural-star-rendering/
Yes, I agreed with that. Make sure that we can compile documents into PDF on Linux as well. DLL files are not needed. Just remove DLL files for Linux distro. That needs be all done for zip package.
Does anyone to plane to update earth texture packages and others for L21 resolution level? We expect those several hundred gigabytes of texture packages. I think that torrent downloads are better than direct download for huge packages.
Yes, I noticed that some time ago when I orbits around and observe planet earth. It needs to be fixed.
We need document about how to import from USDA and others into tree pack files. I am figuring out which QIS application that I need to edit textures and insert them into tree pack files.
Check GLFW documents about physical parameters from display. I found some function calls to get DPI rate and physical screen size for adjusting font size for high DPI displays.
Tim
Yeah. I did not see any collision detection in that orbiter code for vessel collisions but only collision detection against surface in AddSurfaceForces function call in Vessel class. That needs to be implemented.
I think that we need ground softness depending on the runway (harder), sea, and soil (softer) applying to mass-spring-damper model.
Also, need add some codes for rolling down on slopes to the bottom valley.
Also, we would like to see implementing steering model for taxing to the runway from the hangar, etc. I was looking for some codes but Vessel.cpp do not have steering codes.
I was figuring what codes in Vessel.cpp for (Orbiter source codes). I now got it. Thanks for information.
I assume that info came from vehicle dynamics book. Right?
Tim
I googled some and now discovered a few books showing how to design aircraft or spacecraft as delta glider or XR Vessels
Aircraft Structures for Engineering Students - how to design fuselage structure with aerodynamics flow.
General Aircraft Aviaton Design: Applied Methods and Procedures - how...
@Gondo
Please fix your nanovg code. GCC 14 compiler is now complaining about errors. They will no longer ably compile Orbiter for Linux on later distros with GCC 14 compilers.
In file included from /home/sword7/sdata1/Projects/orbiter.vc/OVP/OGLClient/nanovg/src/nanovg.c:26...
I tried to compile Orbiter on new Fedora 40 system that was released a week ago but got compiling error with nanovg files.
Here is dnf installs for Fedora 40 system. I am compiling them with new GCC 14.0 compiler package.
sudo dnf groupinstall "Development Tools" "Development Libraries"
sudo...
I tried to click some above, but I was told that contents are no longer available. Also, that video show blender is very old version. The latest version is 4.0.
Also, we need to learn how to use Blender for Orbiter. Also, we need to learn how to create high-resolution terrain tiles from...
Yeah. I did try to build documents on Windows. Yes, it needs to update some with latest version of Tex-Live and MikTex package. Linux support them so that needs some updates for Linux as well.
Also, I noticed one of documents are not created for PDF because it is not finished. Also I...
Does anyone plan to port tools in Utils directory to Linux platform like tileedit and texpack?
I reviewed sources and they are very simple and easy to port them to Linux platform and others.
Also, I saw M files in tileedit. Will they work on Scilab (open-source Matlab-like application)?
Thanks.
Well, I finally recognized that I ended up in global frame when I tried to rotate camera around. I had to swap two rotations and all problems went away.
Because it uses GLM library, that is opposite of Orbiter code that use its own vector math package.
<global> = <local> * <reference frame>...
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