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  1. M

    Project Mars Design Reference Mission 1

    Some more pics Put the habitat plus NTR on the rocket (not ready to launch yet). Not sure if the fairing is required but I'm guessing it is for aerodynamic reasons. Also updated textures for the aeroshell.
  2. M

    Project Mars Design Reference Mission 1

    Good point! Hadn't realised that. :)
  3. M

    Project Mars Design Reference Mission 1

    A couple of things to report: 1. Made some visual changes to the landers. Made the windows smaller and looking downwards to help with the landing. Will probably add more windows on the lower deck. Have changed the textures. Still experimenting so may change a bit but I'll be keeping the basic...
  4. M

    Project Mars Design Reference Mission 1

    Been updating the visuals for the ERV and capsule. Have also been practising the return journey to Earth from orbit around Mars. Haven't tried launching the MAV and rendezvous with ERV yet. Also I'm thinking about giving the vehicles names. I'm wondering what they could be named after.
  5. M

    Project Mars Design Reference Mission 1

    OK hadn't seen this launcher. Could be an option. I do need the HLV, for myself, so it's quicker and simpler to get to Mars after launching, rather than following the MFL route. :) I'm planning to a build reasonably detailed (i.e. regular stuff like exhaust smoke etc) 200+ tonnes launcher as...
  6. M

    Project Mars Design Reference Mission 1

    Bruce, that's a great idea about the platform. It would give the astronauts something to stand on before they climb into the capsule and it'll also be something for the ladder to be attached to. At the moment it's attached to the MAV and is dropped when the MAV is launched, which I'm not sure is...
  7. M

    Project Mars Design Reference Mission 1

    Added the new capsule to the cargo lander. Looks a little unusual to me as it's a bit of a departure from the DRM1 capsule in the illustrations.
  8. M

    OHM Design Reference Mission 1 v1.4

    Axel, thanks for reporting the bugs. These kind of tests are always welcome because I can make some simple adjustments to the addon to make it more friendly for people using it for the first time. 1. Pressing N will open the engine doors and then the thrust is available. Looks like I didn't...
  9. M

    Project Mars Design Reference Mission 1

    Update: 1. I have more accurate aerodynamics for the capsule on the parafoil. 2. The parafoil flies quite slow now, maybe 20 m/s at touchdown so I think I may scrap the hover landing and use skids. The hover landing was kind of influenced from the landing for the Icarus test vehicle I was...
  10. M

    Project Mars Design Reference Mission 1

    Do you mean where did I get the texture from or where is the exhaust coming from on the capsule? It's just the normal standard Orbiter texture. The exhaust itself is coming from an engine in the side of the capsule. The centre of mass is quite far back so I figured putting an engine at the back...
  11. M

    Project Mars Design Reference Mission 1

    A couple more things: 1. Capsule guidance and control during entry is working nicely using the bank modulation approach 2. Started playing around with design for capsule control panel 3. Hover landing for capsule working With the hover landing I haven't checked the numbers (fuel and engine...
  12. M

    Project Mars Design Reference Mission 1

    Progress report: 1. Have added the appropriate aerodynamic properties for the capsule. 2. Programmed the animation sequence etc to deploy the parafoil. 3. Tested transition from capsule flight to parafoil and the autopilot for the glide on the parafoil to the target landing point
  13. M

    Project Phoenix Capsule

    Ran the chute testing scenario in your PhoenixBeta0.2 package and managed to deploy the parachutes for your capsule. Seems to work quite nicely! I've also been testing my capsule today, deploying a parafoil (but still with the parachute aerodynamics and code as in the above post) and I seem to...
  14. M

    Project Phoenix Capsule

    I used the following to create the drag element when initialising the vessel. CreateVariableDragElement (&dg,1000.0,_V(0,0,100)); Then I used the following code in clbkPreStep to deploy the parachutes. When dg = 1.0 then the parachutes are fully deployed. //parachutes if (ap == 2) {...
  15. M

    Project Phoenix Capsule

    Looks good! Not sure I have time to make a parachute but I could give the ones from my capsule and you could modify that for your addon? I've switched to using a parafoil so I'm not using them any more. btw what 3d modelling software are you using? Just interested how you made the holes for...
  16. M

    Project Mars Design Reference Mission 1

    That's great thanks for the link IronRain, I didn't actually know about the standard docking system and all that. I've used the drawings and numbers in the document to construct a new docking port and modified the capsule to a shape more resembling the "Visiting Vehicle" that is proposed to...
  17. M

    Project Mars Design Reference Mission 1

    Have started the modelling of a new capsule for the DRM. Used my artistic license somewhat and based it on the Gemini capsule. Haven't decided what kind of docking port is needed yet so the look of that might change.
  18. M

    Project Mars Design Reference Mission 1

    Having problems with my pitch autopilot. Needs to be more sophisticated because the nose oscillates a lot. Still needs a bit of work. However it's working well enough for a glide into Wallops and do a hover landing. All on autopilot. The autopilot adjusts the pitch (or angle of attack) so the...
  19. M

    Project Mars Design Reference Mission 1

    Good point about the autopilots, I could display the numbers for a pilot to use like pitch and bank angles, thrust level, tilt angle, stuff like that. Thanks for doing those bases, really makes a difference to the Orbiter experience!
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