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  1. Moach

    Gaming The Kerbal Space Program - Version 1.2.x

    i think it was "cautiously realistic" because back then, there was really no way to gauge how well the advanced features would be received by the more gamey crowd... but since, it has become more and more clear that the way KSP presents the challenges of spaceflight through a sadistically...
  2. Moach

    Project G42-200 StarLiner

    sadly not much to tell... if there was something new (anything, really) - i'd be the first to post about it... but hey, i gather i'm all outta further impediments now that my full-time job is gone... still, i do have other matters to tend to, unless you or someone out there wanna hand me a...
  3. Moach

    Gaming 'A Slower Speed of Light' Simulates a World Where c is Lowered to Walking Pace

    boy! that was interesting! curiously enough, it was built on Unity3D (you can tell by the standard options dialog on launch) - the same engine that runs KSP :P now i wonder how it was achieved, being that Unity has no built-in support for things THAT extraordinary, and that's no simple camera...
  4. Moach

    Pictures of your city

    alas, this is where i dwell.... :facepalm:
  5. Moach

    Gaming The Kerbal Space Program - Version 1.2.x

    taking turns isn't gonna solve anything.... it's gonna give everyone grief, but to what end? the ideal solution would be to move the download burden to a cloud-server which can expand to accommodate the intermittent demand from these "gold rushes" a more considerate approach would be to queue...
  6. Moach

    Gaming The Kerbal Space Program - Version 1.2.x

    more recently it's not been like that anymore.... as some of the mods suspected, those trolls are just children who will bore easily and move on to bother someone else... if not, then one day they either grow up, or get banned :hmm: it's not the uber-geeky orbiter crowd, but it sure seems the...
  7. Moach

    Gaming The Kerbal Space Program - Version 1.2.x

    is it not funny how this thread seems to come alive with KSP-forum topics whenever the international week of spam rises? it seems this is the fallback place for the forumless kerbal crowd i'm actually getting 404's from the KSP forum now.... this thing is getting popular at a rate so extreme...
  8. Moach

    Software How do you control Orbiter with out a Joystick?

    i use a gamepad :lol: sorry for the corny joke - but well, it's still true, i use a little PS2-like gamepad when i get a chance to fly anywhere else i don't have my mighty sim-pit apparatus available the other option is well, the numpad... not the most steady-handed way of flying a...
  9. Moach

    Gaming The Kerbal Space Program - Version 1.2.x

    i had suggested Harvester could move the registration process to some form of installer, then with this running on the clients machine, they could perhaps rely on torrent protocol for distribution (it is a mad fast system, and shouldn't be thought of as a piracy machine) DCS did this for DCS...
  10. Moach

    Gaming The Kerbal Space Program - Version 1.2.x

    Oh my, that server is down down, not just "out for lunch" the thing is like an unemployed rock star after a night downtown.... Never seen it go down this hard before, and hey, it bogs out every time a release comes around, but this one seems special... Could it be the xkcd effect? Anyways, i...
  11. Moach

    API Question Manual control levels

    just to count as reference, the G42-200 also interprets input axes using dummy thrusters :thumbup:
  12. Moach

    Project G42-200 StarLiner

    Would that placement of the canards so far aft not reduce their torque arm on the airframe? Thus reuducing their pitch-control effectiveness? I mean, if you suggest it, then there must be a certain logic behind this that i fail to see, could you spare some reasoning as to why forward canards...
  13. Moach

    Project G42-200 StarLiner

    Alright! that's something i can work with! - many million thanks for this valuable input - :thumbup: this sort of advice is exactly what this project depends on so it can feature a design which is both eye-catching and realistic (sadly, unlike the majority of addons, where one seems to almost...
  14. Moach

    Best and Worst Experience Flying on a Commercial Flight?

    do we count simulated experiences where oneself was the pilot in charge? - 'cause if so, then oh my, i got some stories to tell..... if not, then it gets a little more mundane, but well, lets see.... well, any flight heading to or from Guarulhos Intl. (SBGR/GRU) is highly likely to qualify...
  15. Moach

    News Neil has passed away

    RIP Neil :salute: personally, i consider it an honor for all of us to have been alive through some of the time when the first man to walk another world walked this earth but let us remember this greatest of heroes not in death, but in life, by cherishing his truly amazing, and to this day...
  16. Moach

    Question Where are you on the global fat scale?

    Below global average, apparently i'm more like someone from nigeria :p Oh well :rolleyes:
  17. Moach

    Project G42-200 StarLiner

    development is been very slow these days... and by slow i mean at a rate that's mostly undetectable to the naked eye :rolleyes: that's mainly due to the fact that my real-life job has me about to release a new game, and with the "almost-there" workload, i don't find myself all energetic to do...
  18. Moach

    Humor How would you suvive the zombie apocolypse?

    well, i have a book all about that, it's called "the zombie survival guide" by Max Brooks :rolleyes: -- it's absolutely essential reading for any who expect a chance after the dead start walking :thumbup: and also, living in São Paulo, Brazil makes us more than prepared for that sort of...
  19. Moach

    a little trigonometry/vector headache

    the angle between two points in 3d space can be defined as the arcosine of the dot product between them :hmm: but uhh, i'd recommend you normalize those vectors before dot'ing them together :rolleyes: well, you did come in pretty close to it there already :cheers:
  20. Moach

    How old are you?

    27 here.... happily married now, yet no offspring to come in any foreseeable future, although going on uncle soon (brother-in-law is pregnant).... :rolleyes: got one very clever french bulldog, also :thumbup: having graduated game design college a while back, i'm still working as a game...
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