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  1. Moach

    Project G42-200 StarLiner

    fuel is displayed in a little rectangular screen just below the center-right EICAS screen (above the RCS knob in front of the throttle handle) it shows three indicators - oxy, main, and asf those are, respectively, your internal oxidizer supply (for rocket mode), you main fuel quantity (for...
  2. Moach

    The Poetry Thread

    it's not an orbiter-forum poetry thread until someone quotes from the great master Douglas Adams.... an excerpt from the third worse poetry in the universe sorry, couldn't resist :P
  3. Moach

    Project G42-200 StarLiner

    hmm, that's a tricky one, actually.... i did a hefty amount of research on existing concepts for craft of this type.... then i went on and estimated towards what i hope is a good approximation for how a ship like this would fly... mostly working out from figures on real-world aircraft so most...
  4. Moach

    Gaming The Kerbal Space Program - Version 1.2.x

    press M to bring up the map screen... then once in it - click the little tab on the bottom center of the screen to get your ADI back up - this way, you can still fly the ship even while viewing your orbit :thumbup:
  5. Moach

    Project G42-200 StarLiner

    for reentry, just bring up basesync and aerobrake MFD's - use BS DEO program to figure a ~1.0 degree descent path, then flip wings up, point prograde, level up and set pitch to about 50~60 degrees nose up (push "-" a couple of times to bring the CoG back) then have attitudeMFD lock your...
  6. Moach

    BETA Release for less 'pixely' clouds

    yeah, those seams appear to be something to be checked with Jarmonik (the guy making the D9 client).... btw - they also appear with inline graphics, so it's a bit of a long standing problem probably not big enough to be a bother sufficiently large to justify the trouble of fixing it... but...
  7. Moach

    BETA Release for less 'pixely' clouds

    well, just to let ppl in on what i've been playing around with..... HLSL is a really versatile tool... so once i found there were .fx files i could do stuff with laying in the graphics client folder... well, i had to try so far, i got this: it ain't much - but i find my low orbits are...
  8. Moach

    Project G42-200 StarLiner

    random screenshot time! just to show that i've been up to a little more than sitting around these last few weeks :rolleyes: you can see the newly textured cargo bay - but i think what's really stealing the shot is the somewhat tampered 3d39 cloud shaders i've been experimenting with...
  9. Moach

    Gaming Any IL-2 Sturmovik fans?

    there's an ALL IN ONE pack!!? :blink: :woohoo: between this, my recent acquisition of DCS Warthog, wife, dog and the G42-200.... :uhh: - clearly that whole "sleep" thing has gotta go :rolleyes:
  10. Moach

    Project Silisko Industries

    that's actually a pretty good question.... it took me a while to figure that one out too, when i was getting myself started with orbiter addons.... it's a simple linear scales conversion between the two, anyways - but confusing nonetheless :huh:
  11. Moach

    Lambert(Guidance) Equation Derive (Velocity) from equations (Need help-

    wolfram alpha? i'm confuddled.... V doesn't even appear on two of the three equations above... plus, i'm not quite sure i understand the question :shrug: could you elaborate on the problem and what you're trying to achieve? :cheers: EDIT : how rude of me, i almost forgot -- Welcome to...
  12. Moach

    Gaming The Kerbal Space Program - Version 1.2.x

    well, the recent updates did a great job in speeding things along - specially during loading flight simulation is also running a lot smoother (shaders were updated) :rolleyes:
  13. Moach

    Project D3D11Client Development

    in a space simulator - if that ever happens then you have even more serious problems at hand :lol: but anyways - it would look rather weird up close, UNLESS - you do the old but clever trick from Pilotwings64 - and add a textured "fence" around such areas, so when viewed from the sides (e.g...
  14. Moach

    Project D3D11Client Development

    let me just put a few words on terrain and cloud rendering, and what I would do if it were up to me... first off - i'd create a NICE and solid relief mapping shader, this is simple enough to be done in SM3 but then, i'd use it in a way that eliminates the need for geometry shaders to a good...
  15. Moach

    A ringed planet is found in Centaurus constellation

    and when that "runs out", we'll eventually be popping GUID's at them... "scientists are planning a manned trip to 2e5c8cbc-8915-4c71-9cc2-2a69193271b1..." yep, that sounds like fun :thumbup::rolleyes:
  16. G422Banner

    G422Banner

  17. Moach

    Gaming The Kerbal Space Program - Version 1.2.x

    not quite, i've seen a number of indie games for sale over steam - perhaps more common than mainstream titles, even :rolleyes: a limiting factor could be that KSP is built over the Unity engine, and i'm not sure if that plays along very well with however it is steam "taps into" the games is...
  18. Moach

    Meshing Question What meshing program should I use?

    i'm using 3DSMax 2012 - and it's pretty sweet, a little clunky to start, but once you learn it (and set the UI to your liking) it becomes a formidable tool it does cost a little over a (very) used car.... but i got mine for free with an educational license -- all you gotta do is fill out the...
  19. Moach

    Project G42-200 StarLiner

    for more advanced autopilot options, i figured i could use the console mounted FMC as a LUA terminal.... so you could load more intricate programs and sit back while the craft flies itself :hmm: i'd probably go a little further than just have it as an MFD locked to the terminal screen.... i'd...
  20. Moach

    Project G42-200 StarLiner

    pretty much so... notice how a lot of them have a middle stop marked "auto" :cheers:
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