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  1. Woo482

    Advanced Question Troubles with Carl Sagan Space Center

    Is this under Orbiter 2016? I believe there's a bunch of incompatibilities with O2016 and CSSC in its current state, I'll see if it's feasible to update it and fix them.
  2. Woo482

    OHM HCLV Hyperion

    I'll look into it, it's been that long since I released something for Orbiter I'm sure I messed a setting up somewhere :lol: Was there any specific error message when it crashed?
  3. Woo482

    OHM HCLV Hyperion

    Orbiter 2016 patch A little late, but better late than never I guess :lol: - here’s a compatibility patch for the HCLV to allow it to run under O2016 without (many) issues. This was built over a few hours in the afternoon for fun and as such hasn’t been fully tested, I’m releasing it simply so...
  4. Woo482

    Project Orbiter MMU (oMMU) development thread

    Looks like the rotation matrix stuff you have for setting the arot of the VESSELSTATUS2 struct is what I was missing. If you're wanting to I can probably get an alpha of oMMU to you to integrate with your LER in the next week or two - I've graduated now so I have some free time to catch up with...
  5. Woo482

    Project Orbiter MMU (oMMU) development thread

    I have tried that, it seems to result in the vessel just spinning on the ground: The code used is: oid oMMU_MMU::doGroundMovement(double deltaT) { VESSELSTATUS2 vs; memset(&vs, 0, sizeof(vs)); vs.version = 2; GetStatusEx(&vs); double planetRadius = oapiGetSize(GetSurfaceRef()); double...
  6. Woo482

    Project Orbiter MMU (oMMU) development thread

    Well, if someone wants to make one you'll have a user in me :lol:
  7. Woo482

    Project Orbiter MMU (oMMU) development thread

    Sorry for the slow reply, there's two major blocking issues at the moment (I think, it's been a while since I worked on it properly :facepalm:) that have stopped any real progress Firstly is implementing the EVA ground movement, I have a basic implementation using AddForce to get them to slide...
  8. Woo482

    Project Orbiter MMU (oMMU) development thread

    Sorry, life got in the way - I'll see what condition things are in and see if I can get a release of some sort out.
  9. Woo482

    Gaming No Man's Sky

    I'm sure that if they added VR support I'd never leave the game :lol:
  10. Woo482

    Gaming No Man's Sky

    Weirdest planet I've found yet: A "Temporary Planet", covered in tons of ferrite, pure ferrite and cadmium.
  11. Woo482

    Project Orbiter MMU (oMMU) development thread

    The best way I found to stop terrain eating the MMU was to set the touchdown points much larger than the physical footprint of the MMU, doing that avoided the terrain in most cases. However my intention was / is to move away from touchdown points entirely, and update the vessel position...
  12. Woo482

    Project Orbiter MMU (oMMU) development thread

    They're stored as a STL vector, so 'a lot' is about as close as I have to a limit; I never bothered working out the actual limit :lol: way more than you could ever practically want though.
  13. Woo482

    Project Orbiter MMU (oMMU) development thread

    Fine, I'll get Loru to put together a new logo :lol:
  14. Woo482

    Project Orbiter MMU (oMMU) development thread

    Well, my primary motivation for keeping oMMU (Not WooMMU, dammit! :lol:) closed source is keeping the distribution controlled - I don't want 20 different versions floating around as it has the potential to ruin the user experience (IMHO). If there's the demand for the source to be open, and...
  15. Woo482

    Project Orbiter MMU (oMMU) development thread

    Sorry, I've been busy and haven't had the time to work on it properly - I'll have a look at how far along it currently is and put together a proper status update over the weekend.
  16. Woo482

    Drones.

    Well, she's a little cleaner than mine is at the moment! :lol: My Matek F405-AIO flight controller has integrated OSD, so that handles that for me (along with power distribution & regulated 5v and 12v, it's an awesome little board!). My current VTX is a Matek VTX-HV which has taken a beating...
  17. Woo482

    Drones.

    Your images don't seem to be working, maybe a privacy setting? Rate mode is tons of fun, just try and avoid doing this :lol: Camera wise I'm currently running a Foxeer Monster along with a Xiaomi Yi for HD recording, I haven't had any issues with this setup; I've used the Runcam Split in the...
  18. Woo482

    Announcement Orbiter-Forum IRC chat relocation

    As some of you may already be aware the SystemNet IRC network which has been home to our official IRC channel for the past 8 years is shutting down on June 1st. Due to this we've had to relocate where the #orbiter-forum channel is located. Rather than re-home ourselves on a preexisting network...
  19. Woo482

    Project LER for 2016

    You need to set the VESSELSTATUS2.arot value using a rotation matrix to derive the proper values, I can't be any more helpful than that because that's where I'm stuck with oMMU's ground movement :lol:
  20. Woo482

    Project Orbiter MMU (oMMU) development thread

    I've made some progress, but it's a busy time of year (I have two assignments, a project proposal and 5 exams due :lol:) so there's been a larger delay than I would've hoped for, apologies. As of now the main crew management API is done, I'm just working on the oMMUs themselves - Orbiter 2016's...
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