Well, I guess we'll just have to add a panel to the VAB and Launchpad! :lol: We'll definitely need one on the VAB if I want to allow the upper stage to be changed in-sim.
How about 'The Orbitnaut'? :lol: I might be able to help out a little with putting the magazine together but I'd rather wait until the concept is a little more solid before I commit to it.
Another one of my badly edited videos! this time showing the first implementation of the launch autopilot, there's still a load of work left to do but it's a start :thumbup: and sorry in advance for the bad camera work :lol:
The autopilot is planned for the next release :thumbup: The only reason it wasn't in this release is because it seems to be a pretty complex thing to code, all of my attempts at coding one so far have ended in the vehicle getting just above the pad before spinning out of control.
There's no need to edit any files because the vessel uses Kluch's Payload Manager :thumbup: The "PayloadManager_user.pdf" file in the Doc directory should be enough to help you figure out how to add payloads to the vessel.
Thanks for the reports :cheers: I've fixed the missing range safety and halved the particles, I have no idea how to make the TVC more stable at the moment though, but I'll look into it. I've given Loru the fixed .dll so the package should be updated with it pretty soon
A no fairing option is implemented for all the launchers already actually :cheers:
And for those who want to know, this is the current list of options for the fairings:
;This line decides what fairing diameter we're using
;0 = No fairing at all
;1 = 5x5
;2 = 5x8
;3 = 6x7
;4 = 6x12
Fairing = 3
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.