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    General Question simple vc help

    Hi , this could help. AstroMatizII AstroMatizII
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    Project WIN Ascension Ultra BETA test thread

    @Wehaveaproblem you want to continue the project? The beta version is still available? Regards :tiphat:
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    Science (Car) battery issues

    3.5 amps at 12 volts are very few, maybe you can light a bulb... a small light bulb 40W ...
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    New Release D3D9Client Development

    Hello Jarmo and everyone, I have a problem with runway lights: I've been using Orbiter r.65 and D3D9ClientBeta25_3-forRev65. With regular version is all ok RUNWAYLIGHTS END1 1950 0 490 END2 -1720 0 490 WIDTH 90 PAPI 5.0 3.0 257 3 ; both sides of the green line, in both ends PAPI 20.0...
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    OHM SR-71-R 1.2.1 (for Orbiter 2016)

    The VC is wonderful :thumbup:
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    Orbiter Screenshot Thread

    Old ship.
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    Project ASVI 2017

    Continuous updating of Asvi Base 2017, the airport area is completed. DG taxiing DG ready to take off Shuttle A in a refueling zone XR5 and my old Gunperry in a maintenance area Now we are building the launch area: The new SAV, built by Dany,Multistage 2015 compatible And new launch...
  8. M

    Working with Matlab and tileedit

    Must select Textures\Earth.
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    Working with Matlab and tileedit

    You can associate files .elv with tileedit.
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    Problem Texture Elevation Rendering Jagged

    You can always lower the level, perhaps 18 to see...
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    Project ASVI 2017

    We are updating ASVI base for the new version of Orbiter: Old New in development: Night Coming soon :cheers:
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    Project Orbiter texture tree tools (OT3)

    Well, thanks to Face and Martins, I managed to bring the tile .elv from level 10 to level 15, and through L3DT can change quite realistically the ground: :cheers:
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    Project Orbiter texture tree tools (OT3)

    Now the result is better :thumbup: Here this is a bit complicated, but I'm trying ....:compbash2: It seems that it works ....:woohoo:
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    Project Orbiter texture tree tools (OT3)

    Thank you very much @Face, now works!! :woohoo::hotcool: My aim is to try to create high-level tiles starting from the lowest level... I duplicated this image from 259 to 518..... then I took the corner at the bottom left, so we went from level 10 to level 11 In the transformation...
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    Project Orbiter texture tree tools (OT3)

    I tried ele2png but does not work ... what did I do wrong? C:\Users\Sergio\Desktop\ot3 C:\Users\Sergio\Desktop\orbiterBETA\Textures\Earth\Elev\13\000124 :sos::sos::sos:
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    OHM Ascension Island 2016

    Must install this version for Orbiter 2010 Ascension Island v.2.1
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    Orbiter Screenshot Thread

    Old project :salute:
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    Problem Orbiter 2016 Hires Earth Textures

    It would be interesting to be able to interface ele2png with L3DT. http://www.bundysoft.com/L3DT/
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    Scenario Base Texture

    The problem was related only to the tile(all not only ASVI), with the colors of the buildings and vessel is correct, I do not know if it has been resolved, and I do not think it's due to my graphics card because it has always worked well with previous versions .I using the SVN version, and not...
  20. M

    Scenario Base Texture

    thank you!! :tiphat: I solved it by loading the previous version.:lol: The difference can also be seen without the use of D3D9, is evident especially when loading textures in "night" mode due to the gradients and shadows, I believe that using GIMP to compress formed DXT1 texture is the...
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