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  1. M

    Scenario Base Texture

    Maybe in the picture does not look good 1024x1024 1023x1024 Consider that each building has only a part of the texture: this mesh base02.msh uses this texture base02.dds and this texture base02_n.msh In .cfg files I will MESH base02 FILE TEX base02 etc. END...
  2. M

    Scenario Base Texture

    I'm building the new base for ASVI obiter 2016, I was thinking of doing two texture packs for buildings, one in 512 and one in 1024, and to the version of "Night" .I realized that the textures compressed in DTX1 but with correct dimensions are less beautiful qualitatively speaking, the textures...
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    Orbiter Screenshot Thread

    The moon.... :bananadance:
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    New Release D3D9Client Development

    Hello Jarmonik, :cheers: with the latest revision of the colors of the night on the tiles appear staggered, disappeared yellow..... D3D9ClientBeta25.1-forBETA r64(r795) D3D9ClientBeta25_2-forRev65 Is it just my problem? :facepalm:
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    Question Is It a Moon or a Space Station?

    It is a obsolete addon and has bugs, you need to rename the file in DSHANGAR.msh ----> HANGAR.msh, rename the file D_STAR.msh -----> TIEF.msh, install spacecraft 3 or later of Vinka ,It should work. ---------- Post added at 04:45 PM ---------- Previous post was at 04:28 PM ---------- Et...
  6. M

    Question Is It a Moon or a Space Station?

    Other discussion http://www.orbiter-forum.com/showthread.php?t=6502
  7. M

    Orbiter Screenshot Thread

    Next FOI replacement :thumbup:
  8. M

    Question Ranger (and other ships) from Interstellar?

    Excluding the design of the bars, it works properly? Did you check that "tex3" corresponds to the right texture?
  9. M

    Question Ranger (and other ships) from Interstellar?

    In fact, I wondered why the VC visual you have such a low FPS, so when it is in VC mode, you have rendered whole ship? Suggest taking a mesh only to external view, with no special interior, and a mesh with VC and only detailed interior, removing all the rest.
  10. M

    Question Ranger (and other ships) from Interstellar?

    1024x1024 it's very big oapiVCRegisterArea(AID_FUELSTATUS, _R(0, 0, 1024, 1024), PANEL_REDRAW_USER, PANEL_MOUSE_IGNORE, PANEL_MAP_BACKGROUND, tex3); Large texture =large bar=low fps
  11. M

    Question Ranger (and other ships) from Interstellar?

    I think.... 1-must reduce the number of vertices of your vessel: On the size the Endurance 80 groups 71058 vert 54480 triangles "As a rough guideline, I would suggest to keep the vertex count below 10 000 vertices for each spacecraft"(3DModel pdf) 2-It must reduce the size of the texture...
  12. M

    Question Ranger (and other ships) from Interstellar?

    I believe that the main problem is the will to run an elephant like a gazelle, large mesh and thick texture does not make the vessel fast, if Gattis do not understand this concept is useless post codes, where I see writing as 1024 x 1024, and ships with 50,000 polygons, maybe in 2/3/4 years the...
  13. M

    Question Ranger (and other ships) from Interstellar?

    I'm not a programmer, I just used the codes in the SDK. First of all a lighter vessel.
  14. M

    Question Ranger (and other ships) from Interstellar?

    115 fps without VC are few, are using the D3D9? My ship has more than 100 fps with 4 MFD's and at least a dozen indicators, I think you have a very large mesh and a wrong code.
  15. M

    News Add-ons working in Orbiter 2016

    Kourou CSG Base R2 work! :thumbup: :thumbup::tiphat::cheers::hailprobe::banana:
  16. M

    Orbiter Screenshot Thread

    We are talking about airports, here is a small preview of ASVI for Orbiter2016(fictional). :salute:
  17. M

    Working with Matlab and tileedit

    Indeed the Ascension tiles are all 512 * 512 Edit: Wehaveaproblem it reported that some tiles are more than 512 * 512, I have taken action to correct.
  18. M

    Problem I can't see my res 19 tile in Orbiter 2016

    Is not 23176.dds Is 023176.dds
  19. M

    OHM Ascension Island 2016

    My changes to ELV files were only made ​​to make the airstrips flat as much as possible. I used tileedit(Utils\tileedit.exe),this automatically created a Elev_mod files , the resolution of the elevations remained at level 13. I downloaded the tile directly from yahoo map and I changed "...
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