Search results

  1. M

    Ascension Island 2016 2016-09-04

    Ascension Island tile L18. Update 12/10/2016 Correct tile size.
  2. M

    Request Orbiter 2016 Surface Tile import/export tool.

    First:sorry for my bad english :facepalm: I believe that the question is not how many "power users" will be using the 3d , but how many users will use the bases or the landscapes built with maptiler 3d. I believe that if modeling the terrain becomes easier , the "power users" will increase...
  3. M

    Project “Moonlight Mission”

    Wow,Lunox it's very cool !! My addon is a free interpretation of an RFI of nasa .
  4. M

    Project “Moonlight Mission”

    Coming soon....i hope :lol:
  5. M

    New Release AttitudeIndicatorMFD

    Has anyone tried using RC3 + D3D9 ? I do not see the ball :shrug:
  6. M

    Request multistage.dll

    I think they are here: https://web.archive.org/web/20140716072856/http://users.swing.be/vinka/
  7. M

    Question Ranger (and other ships) from Interstellar?

    { 0, 255, 0 } is green { 255, 255, 0 }is yellow
  8. M

    Advanced Question Drawing on a texture in VC

    Coordinates? sprintf (cbuf, "% 0.1f", level4); TextOut (HDC, 244.474, cbuf, strlen (cbuf)); TextOut (HDC, 244, 474, cbuf, strlen (cbuf));
  9. M

    Advanced Question Drawing on a texture in VC

    I'm not sure that works GetTrimScale () Or as an alternative double trim = (GetControlSurfaceLevel(AIRCTRL_ELEVATORTRIM)-0.5); if (gear_status == DOOR_CLOSED) { sprintf (cbuf, "GEAR up", 7); TextOut (hDC, 18, 10, cbuf, strlen (cbuf)); } if (gear_status == DOOR_OPEN) { sprintf...
  10. M

    Advanced Question Drawing on a texture in VC

    this should not be in the CPP?
  11. M

    Advanced Question Drawing on a texture in VC

    To get the same performance of SC3 you have to have the same use of the VC, 2mfd's and 1 hud. Out of curiosity I tested a complete DG, with VC, in SC3 was 97 fps, in dll 56 fps , Mesh the DG is about 12,000 polygons, the most VC 11000 polygons. Your ship has a much more polygons. Usually it is...
  12. M

    Advanced Question Drawing on a texture in VC

    Test your pc performance with standard Deltaglider. My pc have 150 fps in external view,and 56-60 fps in virtual cockpit mode,"Cape Canaveral" scenario,no D3D9. If your ship has already low fps in SC3 should reduce the mesh first,in SC3 you have only 2 mfd's and hud to work. 45 fps only SC 3...
  13. M

    Advanced Question Drawing on a texture in VC

    Can try one with standard DG scenario to see how many fps,even to see your PC's performance. It must also reduce the writing area of the bars, it is very large.
  14. M

    Advanced Question Drawing on a texture in VC

    My Eagle in SC3 have 90 fps,in dll 17 fps,virtual cockpit 3d mode,no client...with D3D9 have 120 fps.
  15. M

    Advanced Question Drawing on a texture in VC

    You already low FPS without VC. I believe that the writing area of the bars is very large, however, try to exclude mfd and bars to see which of the highest decrease of fps.
  16. M

    Advanced Question Drawing on a texture in VC

    With D3D9 12fps??
  17. M

    Advanced Question Drawing on a texture in VC

    "FUELMASS" are not declared. In my code bars are drawn void Eagle::RedrawPanel_Fuelstatus(SURFHANDLE surf, int part) { HDC hDC = oapiGetDC(surf); double level = GetThrusterLevel(th_main[0]); double m = GetPropellantMass(tank); SelectObject(hDC, g_Param.hBrush[0]);//green box...
  18. M

    Advanced Question Drawing on a texture in VC

    Alternatively, you can also use devmeshandle ... :salute:
  19. M

    Advanced Question Drawing on a texture in VC

    You want to draw a bitmap as in the DG? Is complicated to explain, I recommend you look and study the codes of the DG and Shuttle A, alternatively you can use the mesh that is much more simple.
  20. M

    Advanced Question Drawing on a texture in VC

    Delete propellant handle if (GetNavmodeState(2)==true){ spotlight1->Activate(true); beacon[1].active = true; }else{ spotlight1->Activate(false); beacon[1].active = false; }
Back
Top