BrianJ, it seems to me that changing the parameters in the .cpp files is harder than I thought.
Was I only supposed to change the numbers in the "Some Vessel Parameters" section or was there more than that?
Modifying F9 Modules
BrianJ, is it possible for me to modify this addon's modules to change the performance figures such as uprated thrust?
If so, please tell me how to do so.
If not, please explain the reason it's impossible.
Thank you so much.
Now that China's brand new rocket family consisting of the Long March 5, 6, and 7 launch vehicles have been tested successfully, will there be a future addon that will simulate these rockets?
I'm wanting to illuminate Atlantis using four spotlights; two facing forwards and two facing in the opposite direction. However, all four are facing forwards. How do I rotate each spotlight 180 degrees?
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Launch the Space Shuttle Atlantis from Launch Pad 39A at the Kennedy Space...
brianj, I have a favor I'd like you to do for me.
Now might be a good time to update your Falcon9R v1.2 addon because there were some performance changes that included more thrust to the first stage, for instance.
Here's the link to what I'm talking about if you don't believe me. This was...
According to http://kodiakspace.blogspot.com/2007/01/kistler-k-1.html,
This Orbiter member, kodiak, was in the process of making a K-1 addon, and I checked his addon log, but apparently, he stopped development.
The problem is that I can't even fake a K-1 rocket with the Velcro configs and meshes I have, such as pretending that the H-IIB's first and second stages are the K-1 rocket.
If I do so, it'll look nothing like K-1.
Pipcard, I am currently remaking the Negi I in Velcro, and I wanted to know the launch capability to LEO for this rocket. Is it still 42 kilograms, or is it a bit heavier?
How should I change the orientation? I'm not an expert in changing the Orbiting Earth RPOS, RVEL, AROT, or VROT. I'm only good at the Landed Earth part.
I meant for geosynchronous transfer orbits. All it lists is low earth orbits.
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What's also cool it that I chose specific launch pads for the M-II variants and the Negi V when launching from Cape Canaveral...
Pipcard, is it possible to provide us with the launch capability from Cape Canaveral? I can tell it's different because of the launch pad's distance from the equator.
By the way, I enjoyed your addons ranging from the M-II to the brand-new Mirai Space Station so much that I will rate each one...
turtle91, I know how to fix the barge and landing pad problem. If you install the Falcon9R addon, replace both of pipcard's versions with the Falcon9R barge and landing pad respectively. It worked for me.
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Whenever I load an M-III scenario, Orbiter crashes. The reason is because of this:
>>> ERROR: Could not load vessel module: M-III/M-III
>>> [Vessel::LoadModule | .\Vessel.cpp | 5442]
Is there any way to fix this?
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