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    Project VesselBuilder for Orbiter

    Thank you for pointing out. Can I ask how do you try to load it? via scenario editor or by editing a scn file?
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    OHM GeneralVehicle

    I see it here in the new OH: https://www.orbithangar.com/showAddon.php?id=eb4a7e79-9a2e-4600-8296-ee84ff97b9bf does it work? It does to me both logged in and not.
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    Project VesselBuilder for Orbiter

    I can't say much from the cfg file and it's quite a surprising issue: i usually have the opposite problem since I always use d3d9 I end up having issues to make things work on default client. Could you post also the mesh file? maybe there's something there that D3D9 doesn't like
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    Project VesselBuilder for Orbiter

    it is!
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    Vessel Mars 2020 Rover and Mars Helicopter Scout

    that is default cfg without any addon? because I remember of encountering an issue on spawning landed vessels. It's due to the vessel state not being updated for landed vessels so they don't work correctly by default, you have to actively solve that on a custom vessel. I think in VB it should...
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    Project VesselBuilder for Orbiter

    Actually I rechecked and it seems that it is not possible. I guess that was due to the creation procedure. It could be possible to add a personalization in a future version of VB if I ever find time to update it, but for now No, I'm sorry. yep, that is correct, to parent means that it is a...
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    OHM GeneralVehicle

    From a quick view in the gv config the listen from should be just horsbord without vb_ right? Because it s the name of the vessel and not the class to be used. Ps les salbes d olonne is where the vendee globe starts and arrive!
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    OHM GeneralVehicle

    I gotta be quick now, in case I'll get back to give more details, anyway: I think you can define in the cfg file what default orbiter allows you but no, there is no GV specific command for that, since it is meant just for vehicles as you correctly guessed. But yes, you can attach any vessel and...
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    New Release D3D9Client Development

    I just randomly ran through this, I don't even know what you guys are discussing about, but for the sake of completion: yes VB has that specific capability, it's the texture swap event: cheers guys
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    Project VesselBuilder for Orbiter

    Hi There, as N_Molson correctly pointed out those are the values of the ISP at the reference pressure (P ref). if you just don't touch them the ISP will be constant at every atmospheric pressure. For example if you define thrusters that are used only in outer space their performance in...
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    the link is still active. if you right click and download the zip file it should just work. I...

    the link is still active. if you right click and download the zip file it should just work. I just tried to be sure and it's working. For some browser security issue it might be that the download does not start automatically, but if you right click the link and save it it should work, let me...
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    Project VesselBuilder for Orbiter

    does using only the relative path work? if you only put the "/sound/_CustomVessels... etc" instead of adding also the orbiter installation folder does it play the sound? I think it should work with just that, I would be surprised otherwise, could you give a check?
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    Problem D3D9 Flattening Issue

    Sorry to jump in. As you know i ve been out of the loop for months, but i just came across this. So have this feature become a standard d3d9 feature? It seems so and i am very happy about it! Well done!
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    Project VesselBuilder for Orbiter

    The main difference berteen Spacecraft and VB is that Spacecraft gives a simplified version of the underlying Orbiter's API to the user, while VB tries to make the entire Orbiter API available. This means that the best reference for VB functions and parameters are the Orbiter's API themselves...
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    Project VesselBuilder for Orbiter

    Hi, it's been a while but if I remember correctly it is there in order to have a reference for other events. It is there to make a service, not to make anything specifc. Let's say for example that you need to have 3 events that needs to happen when the very same condition happens. You can...
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    Project VesselBuilder for Orbiter

    did you check the video of the DG I posted? it covers also the MFD Definitions. Basically you put the center of the power and the center of the Menu button and VB will create three buttons equally spaced PWR-SEL-MNU between the first and the last. Same for the 2 columns. Actually they are...
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    Project VesselBuilder for Orbiter

    there are examples included and youtube videos in the first post. try emulate those, it should definitely help!
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    Project VesselBuilder for Orbiter

    I am away from my computer in this days, but IIRC it should be possible by using robotic arm options. I am not sure how many of them will work at the same time, but for sure you can move at the very least one. There should be a robotic arm example included in the package and a video showing how...
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    Project VesselBuilder for Orbiter

    I am not sure if I understood the question correctly but if it's about reversing the animation adding CTRL to the key should work. I went to the small doc to see if it was noted there and it says ANIMATIONS: [SHIFT] + AnimKey = Start/Stop Animation. If animation cycle type is manual then...
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    Project VesselBuilder for Orbiter

    Hi guys, I lost a bit the spot on the thread, but I remember to have noticed Face asking if VB is open source or not. I was in doubt at the beginning, but since I surely will not be able to maintain it with fast updates in the long term, it will be open source. I will put the code togheter with...
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