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  1. DaveS

    SSU Development thread (4.0 to 5.0)

    Current state of the new orbiter mesh. Still working on the new payload bay doors, after which I'll move on to the vertical stabilizer and adding the actual FRCS jet nozzles.
  2. DaveS

    Humor Random Comments Thread

    It is a simulator, most likely the Full Fuselage Trainer (FFT), inside JSC Bldg 9, the Space Vehicle Mock Up Facility (SVMF).
  3. DaveS

    Orbiter Screenshot Thread

    Atlantis about to enter orbital night on her third orbit after returning to active service after 2-year long Orbiter Maintenance Down Period (OMDP), the second-to-last one for the Boeing-North American (BNA) team at Air Force Plant 42 in Palmdale, Calif. Mission is STS-101 and was a beast to get...
  4. DaveS

    New Release D3D9Client Development

    I now experience it at BC as well. I can reliably reproduce the problem by just using the "BocaChica 10km Hop" scenario from this add-on: https://www.orbithangar.com/showAddon.php?id=f134e80a-f13e-4599-93e7-50ba8e744f01 Another part of the same problem is that base elements are floating midair...
  5. DaveS

    Project SpaceX SuperHeavy

    Details on the first combined SuperHeavy/StarShip flight:
  6. DaveS

    Orbiter Screenshot Thread

    HST on-orbit today.
  7. DaveS

    New Release D3D9Client Development

    Another item: A code sample that shows the shows the "SpecialFX" parameter in action. Felix24 posted his heatmap texture in post for the default Atlantis so it could be a good starting point.
  8. DaveS

    New Release D3D9Client Development

    Now, the only problem seems to be that instead of a flat grey, the GOX Vent Arm has this weird yellow color. I've attached a photo of how it supposed to look.
  9. DaveS

    New Release D3D9Client Development

    The problem with the SRMs seems to be gone now after I deleted the original GC cfgs for them and re-set up the materials.
  10. DaveS

    New Release D3D9Client Development

    The issue remains with R4.20. And the terrain and flickering problems are at KSC with the BC add-on installed.
  11. DaveS

    Project Orion MPCV

    That's how it is supposed to be. The mylar foil is attached to the tiles, totally hiding the black reaction cured glass coating of the tiles.
  12. DaveS

    Project Orion MPCV

    Could please open up the Object Info window (Ctrl-I) and report what the "Class" line says? I'm thinking that you're using the wrong Orion MPCV add-on.
  13. DaveS

    New Release D3D9Client Development

    I got this weird difference in shading on the SRM segments. The shader is Metalness and I have the Light glow post-processing selected. Again, this with D3D9Client R4.19 and Orbiter 2016.
  14. DaveS

    Project Orion MPCV

    Here's a photo Orion before it moved to the Multi-Payload Processing Facility (MPPF) to be loaded with the hypergolic propellants it will use during the mission: Note the mylar foil on the tiles. The few tiles that lack the mylar foil will have it applied once the propellant loading has finished.
  15. DaveS

    Project Orion MPCV

    Actually, for most of the flight, Orion will sport reflective mylar foil blankets, similar to the lunar Apollo CMs. The back tiles will only be visible as the mylar foil burns away during entry.
  16. DaveS

    New Release D3D9Client Development

    Only file in there.
  17. DaveS

    New Release Starship SN15

    No it isn't. The clouds are completely separate flat layer that uses a static texture. You can see this in action by just zooming waay out and engaging a high time acceleration factor. You'll see the clouds move yes, but they they don't change.
  18. DaveS

    Request Space station recovery using a space shuttle in Orbiter 2016

    Or just use the included Scenario Editor. It will allow you to modify a landed vessels coordinates as well as the heading, right there while Orbiter is running so you can see the results right away!
  19. DaveS

    Project VesselBuilder for Orbiter

    Update: Now I'm getting an warning message.
  20. DaveS

    Project VesselBuilder for Orbiter

    Can I ask for a feature addition? That would be the ability to use header files generated by meshc (orbitersdk\utils\meshc.exe) for animations in VesselBuilder. Meshc generates a C++ header file that allows the orbitersdk to use the LABEL tag in a msh file for animations instead of relying on...
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