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  1. Abdullah Radwan

    Project UCSO development thread

    It's a G42 issue, not a UCSO one. I found the issue in the code but since I am traveling, I can't fix it now. I will fix it once I am back home (should be after 2 weeks). Nope, this code is correct. The issue is that once in cargo mode, I don't listen to the Shift+C command anymore (there is no...
  2. Abdullah Radwan

    Problem XR vessels load at an angle on the ground

    You are welcome! Let me know if it works.
  3. Abdullah Radwan

    Problem XR vessels load at an angle on the ground

    The problem is that there is a bug in Orbiter 2016 that prevents the vessel from resting on the ground even if fully stopped. This will cause the vessel to do funny stuff with time acceleration, as Orbiter assumes the vessel is still moving, not landed. This bug was fixed in Orbiter Beta. To...
  4. Abdullah Radwan

    Update Updated G42-200 Starliner

    You are welcome! Unfortunately, there is nothing I can do about that since I have little to no experience in 3D modeling. The good news is that the burner engage knob isn't used that much (it's set once to MAX before takeoff), and the attitude control reference knob isn't implemented yet.
  5. Abdullah Radwan

    Update Updated G42-200 Starliner

    New version released! Special thanks to @Matias Saibene for his help!
  6. Abdullah Radwan

    Update Deepstar development

    Coming soon™
  7. Abdullah Radwan

    Project UCSO development thread

    Version 1.1.1 was released (should have announced for versions 1.1 and 1.0.1, but whatever). It fixes some bugs and gives some freedom, with more assertive behavior if UCSO isn't installed. The full changelog is available at the GitHub repository. Download from OHM.
  8. Abdullah Radwan

    OHM Sound Bridge OS

    That would be fun :LOL:
  9. Abdullah Radwan

    OHM Sound Bridge OS

    Thanks! It's actually dbeachy1's idea, so thanks to him! Face's SoundBridge is from Orbiter Sound to XRSound, whereas my Sound Bridge OS is from XRSound to Orbiter Sound, basically the other way around.
  10. Abdullah Radwan

    OHM Sound Bridge OS

    Sound Bridge OS is a sound bridge from XRSound to Orbiter Sound, allowing vessels and MFDs that use XRSound to work on Orbiter Sound. You must install XRSound default sounds to have sound files. Simply download XRSound and extract the ‘XRSound’ folder only (not the whole file) directly into the...
  11. Abdullah Radwan

    General Question Which sound client do you use for Orbiter 2016?

    Great! But you should have messing sounds actually :LOL: Some sounds (above 60) won't play such as wheel rolling on the ground, wheel brakes, and others. This issue can't be solved due to Orbiter Sound limitations, as detailed in the manual. It should work with version 5 and any later version...
  12. Abdullah Radwan

    General Question Which sound client do you use for Orbiter 2016?

    Attached below is a test version of the XRSound to Orbiter Sound bridge. It's called SoundBridgeOS. Compiled against XRSound 2.0 and Orbiter Sound 5.0 with Orbiter 2016 SDK. Would be great to get some feedback before release. Read the manual in the Doc folder.
  13. Abdullah Radwan

    General Question Which sound client do you use for Orbiter 2016?

    I think I can do this. You should see it coming out soon. But you still have to download XRSound and install the default sound set to have the sound themselves, shouldn't be too hard to do. Also, any vessel with more than 60 sounds won't have the sounds more than 60 played.
  14. Abdullah Radwan

    General Question Which sound client do you use for Orbiter 2016?

    Indeed. But one problem with Orbiter Sound is that it only allows 60 sounds per vessel, so that's why I won't use it in the next version of G42-200 Starliner, as it has more than 60 sounds. This might be a problem for other add-on developers too.
  15. Abdullah Radwan

    General Question Which sound client do you use for Orbiter 2016?

    I created this poll to see which sound client people use for Orbiter 2016. For me, I use XRSound with SoundBridge.
  16. Abdullah Radwan

    Update Deepstar development

    Alright. Deepstar vessel is now finished with UCSO except for the additional RCS thrusters and the MFD. I don't want to mess with that because it will be too complex to mess with the groups and exhaust textures (that took me ages!). I am currently stuck at displaying the MFD buttons. It...
  17. Abdullah Radwan

    Update Deepstar development

    Have you executed the symbolic link step? You need to execute it after the installation even if you executed it before. This should solve the messing meshes issue.
  18. Abdullah Radwan

    Update Deepstar development

    I am currently working on converting all Deepstar vessels to C++ vessels. I almost finished the main Deepstar vessel. For the attachment and cargo operation, would you like me to implement UCSO for that or you want the Orbiter and Spacecraft4 attachment procedures? I can do both. If you choose...
  19. Abdullah Radwan

    Update Deepstar development

    For the animation and Spacecraft problems, what about making the vessels in code instead of Spacecraft? I think I can do that for you. Would you like that?
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