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    General Question Is Orbiter 2016 still the official version ?

    Hi everyone, Through reading several threads about Orbiter development since it is open-source, I wonder if Orbiter 2016 is still the official version. Can we expect a 64 bits version soon ? Kind regards,
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    General Question Good addons

    Thanks ! At least, a clear roadmap for beginners. Sometimes, they could be lost with the numerous existing tutorials.
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    Discussion Building OpenOrbiter under Linux

    Interresting. I also would like to compile Orbiter under Linux. Nevertheless, we don't have a native graphic client available for Orbiter 2016 on Linux. I know there is OGLA client which uses OpenGL but it has not been updated for using with last Orbiter version.
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    Orbiter 2016 under Wine

    Finally, the dual boot with Debian and Windows 10 works finally fine (not without pain as windows 10 does not like GRUB). I can use Orbiter in the windows partition, awaiting its port to Linux. Can't wait to test the x64 version :LOL:
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    x64 Development

    I am seeing the hard work that you perform to build a stable 64 bits version. Could we test it in a near future ?
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    Orbiter 2016 under Wine

    Updating the version of DXVK does not change anything. The lagging occurs particulary on complex 2d cockpits like on XR vessels. The 3d cockpit is amazinly fluid (normal, no interactive computer on the ravenstar for example). Maybe I can try with the latest nvidia driver (v. 470). Otherwise, I...
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    x64 Development

    Hi, Nice to see the advancements for the 64 bits port. I am wondering some questions about compiling for Linux (of course, it is not hurry). I dare to imagine that we need an opengl client (artlav has done an impressive work for Orbiter 2010 though not perfect, I remember) for using on a such...
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    Orbiter 2016 under Wine

    I have found a workaround for the antialiasing issue : enable lens flare instead of light glow. Why it does work with lens flare and not with light glow ? I don't know. Anyways, I prefer lens flare : the immersion is much better. About performances with D3D9 and my Nvidia GTX 950M, I notice...
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    Orbiter 2016 under Wine

    Hi everyone, I have tested Orbiter_ng on Wine 64 6.0.1 (on Debian 11 Bullseye) and it runs almost fine. I just notice some things : The help menu does not display anything except a windows without text. For some modules like RemoteControl, Framerate... : the windows can freeze when you try to...
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    Orbiter is now open source

    Hi Martin, Glad to hear news from you. Maybe we could expect a port of Orbiter for Linux, as several users among us (not the majority) use it on their favorite linux distribution. Happy coding yes !
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    Update Deepstar development

    Hi, Great quality addon ! Just two notes : 1. The moon rover is also great to use. But could we add some headlights (maybe, I have not seen the option) ? It could be useful while using the rover on the darkside of a terristrial planet/moon... 2. Do you plan to implement oxygen management...
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    New Release D3D9Client Development

    Thank you very much and nice work ! A question : which is the closest rendering of the sun glare to the reality : light glow or lensflare ? The lensflare is particularly astonishing on Mercury but maybe it is quite real as Mercury is closer to the sun. According to you, which is the most...
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    New Release D3D9Client Development

    Thanks. Sorry for that post and excuse me. I have a bit misty spirit today...
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    New Release D3D9Client Development

    While testing the Extended Map MFD which runs fine. I have noticed that the virtual cockpit of the Delta Glider has a sort of wallpaper. Amazing ! What is happening ?
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    New Release D3D9Client Development

    Thanks Jarmonik, That explains why the vessel don't collide with the surface on Mercury (even approximately). Let us wait your next update...
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    New Release D3D9Client Development

    New snapshoots to illustrate the elevation issue on Mercury. The elevation rendering is clearly not the same between the D3D9 and native D3D7 client. Mountains seem to be smaller with the D3D9 client. Increase Mesh resolution does not change anything. Disable Terrain flatening has also no...
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    New Release D3D9Client Development

    While looking for a solution or turn-around for Mercury (in vain), I have discovered one thing : there is small altimetry problems (vessel in the emptyness above the ground) with celestial bodies using .tex format as Textures, like Ariel. For other planets and satellites which use .bmp/.dds...
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    Problem D3D9 Flattening Issue

    Curious. Can we relate this issue to the elevation issue I have noticed on Mercury, through this thread ? https://www.orbiter-forum.com/threads/d3d9client-development.16787/page-284
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    New Release D3D9Client Development

    Not only for High-res textures. I have the issue with low-res textures too. But both work fine with D3D7. The issue only appear with D3D9 client. The High-res Mercury textures are supposed to work fine Both with Orbiter 2016 and Orbiter Beta, except for the label.tree file that can be only used...
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