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  1. O

    Project Shuttle-A Mk.IX

    FInished the modelling phase Now some cleanup (deleting internal faces, fixing the normal nighmare in the cabin and that weirdness with the hover nozzles), Uv unwrap and packing (oh no!) and after that finally I'll move on to the fun part, texturing :cool: If you look on the back of the...
  2. O

    Project Skybolt Client Development

    Will the clouds be available for other planets too? And change colouring and coverage possible? Imagine these in Titan or Venus (or Cato neiodia or Bespin) Screencap from supersonic71's video And any eta on support for spec, rough and normal map support or is it still too early?
  3. O

    Project Shuttle-A Mk.IX

    I havent seen season 3 yet. Guess Ill have to check it out and draw some inspiration from that haha
  4. O

    Project Shuttle-A Mk.IX

    My parent were kinda your neighbours then ;-)
  5. O

    Project Shuttle-A Mk.IX

    Haha tnxs! Lets hope I can finish it Mmm like a shuttle a XL? I was thinking this as a ring diver, used in the rings of saturn between bases and stations (hence the armored look). Scaling it up would cut it, the cockpit at least would have to be remodeled. But I plan on releasing the .blend...
  6. O

    Project Shuttle-A Mk.IX

    I hadnt thought about that. Maybe I can add something like that in the back corner of one of the cheeks? like both for cargo and aiding with landing. Like a secondary bridge or the cargo console the shuttle had
  7. O

    Project Shuttle-A Mk.IX

    I mean I would like to add that. But with the interior I imagine being like this like this: And the frontal view being like this: I dont really see where a window could be added to aid with landing. I mean, the forward windows are canted down a bit and not as obstructed by the bulge of the...
  8. O

    Project Shuttle-A Mk.IX

    Finished the Main engine section pretty much. Only landing gear, rcs nozzles and radar and itll ready for the final cleanup and dreaded UV Unwrap From there just have some fun with it in substance painter finally
  9. O

    Question Cant see textures for my hangar model

    It works well (if you ignore the VERY weird shading the model has)
  10. O

    Question Cant see textures for my hangar model

    Welp, I know what I was doing wrong. PRELOAD was last on the list of calls. And as you can see, the textures work without calling them on Base.cfg. In fact, Base.cfg is as default even though I have several mods installed that add bases. Maybe it refers to the Base name .cfg? Like Brighton.cfg?
  11. O

    Question Cant see textures for my hangar model

    Yeah Ill try, but I dont think thats the problem, because otherwise each base mod wanting to add a model to their bases would have to modify Base.cfg
  12. O

    Question Cant see textures for my hangar model

    Tried that too like this MESH FILE Hangar POS 142 0 0 SCALE 1 1 1 ROT 90 PRELOAD TEX1 Hangar 1 1 END Still the same problem. Also Ive been looking around some addon .cfg bases and they just call the file, not the texture?
  13. O

    Project Shuttle-A Mk.IX

    Yeah, but the thing is that theres the whole docking mechanism below the cockpit, so no way I could add a window to see down. Maybe a side one like in helicopters? Or a camera could be added for seeing through the mfd?
  14. O

    Question Cant see textures for my hangar model

    Its definitely above the surface But I raised it 5 units (meters?) above the surface just to be sure Still same problem
  15. O

    Project Shuttle-A Mk.IX

    So ive been tackling modelling game assets more seriously now. And my last project (Dragonfly redux) has proven quite instructive. Now I wanted to use what Ive learnt there on a new model, so I present you, the Shuttle-A Mk.IX. Still in its modelling phase, Im taking care to not make a mess of...
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    Question Cant see textures for my hangar model

    Exactly, idk really what Im doing wrong, as it looks like the .msh nor the textures are the problem
  17. O

    Question Cant see textures for my hangar model

    Ive been modelling some props for orbiter. like this hangar Thing is, when I try to add it to a base (like Brighton Beach) not only the shading is all wrong but also the textures wont show: I renamed the .msh file to see if the problem were my mesh and/or textures, but they seem fine when...
  18. O

    XR Vessels Open-Source Development

    Maybe some proper VC could be modelled for them (except for the xr2 ?)?
  19. O

    Discussion OpenOrbiter project fork

    That would be perfect. Orbiter and OpenOrbiter are names easily distiguished one from the other and OpenOrbiter is pretty clear in that it means the version derivated from open sourcing it
  20. O

    Project Skybolt Client Development

    Wow, as soon as the client supports normal and specular maps, we will see some awesome looking spaceships
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