Search results

  1. n122vu

    What do you do for a living?

    So, pretty much everything has changed since I posted this 14 years ago. My ex and I divorced in 2012. In February 2013 I jumped to the electronics side to work as a full-time application developer, where I still work today. 2 years after I moved over, the parent company and mine split into...
  2. n122vu

    What music are you listening to?

    The lady and I are going to see them in concert next month with Halestorm & STP.
  3. n122vu

    Announcement Changes for Political & Religious Topics - "The Basement"

    Thanks for the explanation. No need to remove, just wondered why there seemed to be a disconnect.
  4. n122vu

    Announcement Changes for Political & Religious Topics - "The Basement"

    Just curious. What exactly is the Opt In checkbox supposed to do from a technical standpoint? If unchecked, should the basement still be visible, and the user just can't reply, or should that make The Basement not visible on the forum list? 1. Mine appears to be unchecked. 2. I can still...
  5. n122vu

    Discussion Frameworks for implementing generic Astronaut entites

    I'd envision this as some sort of configuration menu, or a separate program such as the DGIV or OrbiterSound utilize. A way to add attributes, and define what they do, within a set of abilities defined in the core (ex: Does this attribute define a resource consumption, a resource quantity, an...
  6. n122vu

    Project Orbiter MMU (oMMU) development thread

    If by generic large space station, you mean a 6 km long EAS Explorer-class vessel with a rotating hab section and 24 docking ports, then I'm interested in adding OMMU support. :D It's why I kick-started the conversation in the first place.
  7. n122vu

    Project Orbiter MMU (oMMU) development thread

    I agree with not utilizing attachments. That presents problems with larger vessels, and I may have been the only one to see them thus far when coding dll versions of the Cortez and Agamemnon., namely (and I'm going by memory from years ago) that anything attached to an attachment point farther...
  8. n122vu

    Project Orbiter MMU (oMMU) development thread

    I completely understand and relate to that, so no judgement here. I was simply wondering if someone else could pick it up and run with it. Appreciate all you've done so far, and if there's anything I can assist with, I'll do what I can (also not making any promises either).
  9. n122vu

    Project Orbiter MMU (oMMU) development thread

    Dansteph has been MIA on his 2016 update thread since February. He stopped work on all his addons because he needed to work on commercial software to support his family. Both projects are now dormant. Posted by user WolfAngriff on 11/06/2021
  10. n122vu

    Project Orbiter MMU (oMMU) development thread

    Apologies for the necropost, but just wondering, is there any chance of someone else picking this up? I'd really like to have this capability back in the Cortez, and eventually the Agamemnon and Maintenance Fury.
  11. n122vu

    Humor Random Comments Thread

    Done and done. As of this morning before work, It now exists on my external 2TB hard drive, as well as now on the 2TB internal hard drive of my flight sim PC. Side note: When trying to run the Orbiter_ng in that directory, which does have the D3D9 client installed, it only runs in server...
  12. n122vu

    Project Agamemnon Omega-Class Destroyer (Babylon 5)

    So, funny story. I just fired up the exact same installation of Orbiter 2016 on my laptop, started the scenario, hit K, and nothing happened. Then I thought, "What if the camera is focused on the vessel, but it isn't the vessel of focus for input?" Sure enough, I clicked Ship, highlighted...
  13. n122vu

    Humor Random Comments Thread

    I tried to resurrect my old, old gaming desktop yesterday. No luck. So, I pulled the 1TB data drive and plugged it into my current flight sim machine to see what data it contained that was worth keeping. On that drive was a folder I'd titled "Black USB Key Backup." I was not prepared for...
  14. n122vu

    Orbiter is now open source

    I wish I'd logged onto the forum yesterday. This was, without question, the best Tuesday ever. Thank you, Dr. Schweiger, for all of your work throughout the years, and for the years to come. I for one understand family and personal issues getting in the way, and for that reason have been...
  15. n122vu

    Discussion Developing Addons for different Orbiter Versions

    Sorry, just now seeing this. Life has been a whirlwind since Thanksgiving. I'll give this a try when able and report back here.
  16. n122vu

    Discussion Developing Addons for different Orbiter Versions

    I had all of the above suggestions already configured, but it appears when I imported the property sheets, it wiped all of those settings. I'm going to delete the entire solution and start again. Should I continue discussing in this thread, or start another?
  17. n122vu

    Discussion Developing Addons for different Orbiter Versions

    Thanks, will verify those. In the meantime, this morning I was able to, after some reconfig steps, compile the default Deltaglider solution, which is both the DG and the DG Config tool, in VS2019. That tells me it's definitely something in the config of my test project, which is an attempt to...
  18. n122vu

    Project Agamemnon Omega-Class Destroyer (Babylon 5)

    Trying to come back to this, but running into issues getting Visual Studio 2019 to even compile the dll. Will post updates as I have them, if I'm able to get the project up and moving in VS again. I'd started with lots of motivation over the weekend, but the compiler issues zapped that...
  19. n122vu

    Discussion Developing Addons for different Orbiter Versions

    Thanks. I checked, that flag is already disabled across the board on the project. I also added the property sheets (had forgotten about those, thanks @n72.75 ). Still seeing the same errors. Will have more time to look at it later this evening.
  20. n122vu

    Discussion Developing Addons for different Orbiter Versions

    Here's my main.cpp. About as simple as it can get. #define STRICT #define ORBITER_MODULE #include <Orbitersdk.h> DLLCLBK void opcPreStep(double simt, double simdt, double mjd) { sprintf(oapiDebugString(), "%.2f", oapiGetSimTime()); }
Top