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  1. Mr Martian

    Project ISV Pegasus 3.0

    Hi All, Thank you so much for the suggestions. @n72.75 thank you for the advice, your comments on having a draw value in watts and calculating current based on that was particularly useful. I have since started to rewrite the systems API with an architecture closer to this, however my dear old...
  2. Mr Martian

    Project ISV Pegasus 3.0

    MFD blackout! That’s a great idea! Yes this is the kind of affect I meant. Easy to simulate/calculate, but I was just stuck on what the actual affects might be. I have something like when you turn on HGAs, you get additional Mac receivers and IDS functionality, but beyond that I wasn’t sure how...
  3. Mr Martian

    Project ISV Pegasus 3.0

    Thank you Urwumpe, all excellent points. Totally aggree. In trying to create something that could be adaptable for any type of power systems, I found myself just writing more and more vectors to the point it just became silly, especially in battery implementation, so I'll go in the direction of...
  4. Mr Martian

    Project ISV Pegasus 3.0

    Hi All, One other thing I could use a vote on: I currently have 2 options for power simulation. First is an attempt to simulate amps, volts ect. and the second is a more simple veriosn which just simulates 'power' expressed in watts. The first option has become increasingly more complicated...
  5. Mr Martian

    Project ISV Pegasus 3.0

    Thank you all so much for your interest in this! @4throck what kind of 'transmissions' simulation were you thinking of? I was toying with this idea but beyond just Orbiter's basic navigation (IDS/XPDR/etc.) which I have already implemented, I couldn't really think of any way that I could create...
  6. Mr Martian

    Project ISV Pegasus 3.0

    Hi All, Just wanted to make a small announcement and see if I could get an expression of interest for a project I have been working on for the past few months. For those unfamiliar with the previous 2 instalments I made many years ago, ISV Pegasus is an attempt to recreate the Epping voyage of...
  7. Mr Martian

    Problem Can't land DG on bases situated on "small" moons

    I have experienced this too. From what I have been able to tell, from testing, is this actually has something to do with the surface elevation rendering in Orbiter 2016. If the planet/moon is a simple sphere (as in the old versions, no terrain) this will seem to happen. FPS will drop when...
  8. Mr Martian

    General Question Adding a vessel's state vector in a running scenario... from a file?

    Are you hoping to load in entire scenario, or just a particular vessel? Also, are you hoping to load the state vectors from an actual scenario file, or do you want to load them from your own defined text document?
  9. Mr Martian

    C++ Question Very strange behaviour / memory???

    Thank you @dbeachy1! Wow That is amazing, I can't believe I have just been that lucky all this time... it makes total sense, but I always just assumed sscanf converts whatever it reads when it tries to pass the value to the given reference... I'll be sure to avoid that in the future! Thanks...
  10. Mr Martian

    C++ Question Very strange behaviour / memory???

    Thank you dbeachy! The data breakpoinbt was really useful actually. The issue seems to be using the sscanf function to write to a bool. I had this: sscanf (line+5, "%i", &sys.lights); changed sys.lights to an int and nothing seems to be getting overwritten now. I assume this has something to do...
  11. Mr Martian

    C++ Question Very strange behaviour / memory???

    Well I have discovered something. This error only occurs when loading private members from my vessel class. loading members of the .lib class I am linking to is fine... Would anyonme have any idea why this might be? I am just at a total loss?
  12. Mr Martian

    C++ Question Very strange behaviour / memory???

    Hi kuddel, This is what I thought too, however this is just getting more and more bizzare. I have been trying to debug this for a total of about 15 hours over the past 2 days... I have rebuilt the project about 4 times, and the issue only occurs when I load some variables via clbkLoadStateEx. I...
  13. Mr Martian

    C++ Question Very strange behaviour / memory???

    Hi Again @dbeachy1 sorry just saw the other link in the thread you shared! seem to have it running now. straight away I have got some access violations for writing locations! I have never been so excited to find bugs in my code! you have just showed me a whole new world! Thank you heaps :)
  14. Mr Martian

    C++ Question Very strange behaviour / memory???

    Hi dbeachy1, thanks for the reply! Just wondering the best way to go about debugging, as I have actually never tried this before. I have set the debugging command to Orbiter.exe but get this message when I try to run the debugger: Are there any other steps I need to take to set this up...
  15. Mr Martian

    C++ Question Very strange behaviour / memory???

    Hi All, I have encountered a very strange proplem, twice now, in totally different projects. I have no idea what this is, if it is something wrong with my code, or bug of somesort. The only thing I can do is describe it and see if anyone might know what is causing this. Say I have a header...
  16. Mr Martian

    Project OrbiterCrews / OMMU Development

    Hi All, I know this thread is dead, but wondering if we have any updates on UACS? I know that @Abdullah Radwan has been working on UACS as a UMMU replacement for Orbiter 2016. I still do have OrbiterCrews almost ready for release, as I will be releasing a 'closed' / non-SDK version of this as...
  17. Mr Martian

    Project OrbiterCrews / OMMU Development

    Hi All, Just an update on this: This project has been cancelled due to its imminent redundancy as @Abdullah Radwan will be soon releasing his UACS addon which combines with UCSO to create a UMmu/UCGO parallel. I want to thank you for all your suggentions, kindness and support throughout this...
  18. Mr Martian

    Project OrbiterCrews / OMMU Development

    I have private messaged you
  19. Mr Martian

    Project OrbiterCrews / OMMU Development

    Hi All, A couple points I wanted to get some opionions on: Currently there are some universal limits, implemented for two reasons; to enable a count-limit while looping through arrays (this is necessary) and seccondly, limits are not rediculously huge to improve performance. These limits are...
  20. Mr Martian

    Project OrbiterCrews / OMMU Development

    Hi Thymo, I would be more than happy to share the source with you for NASSP, I think the way I have it currently you could quite comfortably change alot of it to uniquely suit NASSP and compile it as a 'private build' unique to NASSP vessels :)
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