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    Project VesselBuilder for Orbiter

    Please do this! :)
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    New Release D3D9Client Development

    There's probably a simple additive blending going on. The star pixel's value is getting added to the glare value for the same pixel, and displaying the sum. This is how the real world works, except that the sun is much brighter in reality and completely washes out all stars within its glare. A...
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    Linux playground

    When I made that addon, there were problems with the normal map implementation in D3D9 with certain meshes that I had to work around when creating the textures. The green channel (up-down axis, I think) is flipped for some sections of the texture. Those problems have been fixed in D3D9 for a...
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    Problem Cannot Download SSU v4.2

    SSV seems to be the successor of SSU: https://github.com/GLS-SSV/SSV I've never installed or tried it, so I don't know how complete it is.
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    Raytraced VC textures with panel lights

    That seems a bit too complicated. The way I'm thinking, if a gauge has backlighting, the needle/pointer is black and doesn't itself need illumination. If the addon developer wants to illuminate the needle, all they would have to do is use an image texture material for the needle, and then define...
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    Raytraced VC textures with panel lights

    GIMP .xcf files are uploaded now.
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    Raytraced VC textures with panel lights

    I just tried out Paint.NET and the pspimage plugin, and though it opens the file, it doesn't handle it correctly. Lemme see if I can transfer it over to a GIMP .xcf version (I'll have to rebuild it in GIMP but at least it'll be apparent how it's done).
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    Raytraced VC textures with panel lights

    I've shared the panel light textures on Google Drive. https://drive.google.com/drive/folders/1h_lA8mDXYmVttlNO97_zWw6e7V_zI6jA?usp=sharing They are in three different formats: .dds with DXT1 compression, no mipmaps .png which you can compress however you wish .pspimage source file created with...
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    Raytraced VC textures with panel lights

    Heat textures aren't technically part of this discussion either, to be honest. This thread is mainly about cockpit lighting, which was all electroluminescent or fluorescent in the CM, if I'm not mistaken. I remember learning that LM used incandescent lighting.
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    Raytraced VC textures with panel lights

    For the heat effect to be used properly, there needs to be an API function for it. It's static and kind of boring unless it can be controlled dynamically.
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    Raytraced VC textures with panel lights

    Dupe message deleted
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    Raytraced VC textures with panel lights

    I can share the backlighting textures. I can share the flattened textures by themselves, or the source textures too if anyone is interested. I use Paint Shop Pro 8, but I can also try saving them as Photoshop files or as Gimp XCF files (I wish Gimp had adjustment layers- if it did that would...
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    Roadmap proposal - Orbiter development

    I agree. Releasing "Orbiter 2022" is the top priority. Taking a step back, in my opinion the biggest challenge facing Orbiter right now is the lack of users and developers. So after releasing Orbiter 2022, bringing in more users should be the top priority. More users would mean a percentage...
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    Raytraced VC textures with panel lights

    Yes, it is. A lot of baking time too, since it takes hours to bake a texture to full quality with no CUDA support. I'm beginning to see that this could get out of hand if I decided to do the same for Space Shuttle Ultra. If this results in someone adding accurate VC light sources the more...
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    Raytraced VC textures with panel lights

    It all started when I loaded the Apollo CM VC in Blender, added some lights, and rendered it just to see what would happen. I got sucked into baking the result when I saw how cool it looked. While outdated, baking raytraced textures allows for some extra touches that increase the immersion...
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    Raytraced VC textures with panel lights

    Thanks! In pseudocode, what do you think about this? This would allow direct sun shadows in cockpit, ambient sunlight through windows, and multiple baked lightmaps for different sets of cabin/panel lights: Out.rgb = someBlendingFunction( FullyLitDiffuseTexture.rgb *...
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    Raytraced VC textures with panel lights

    It's a combination of texture and mesh work. For the raytracing to look correct, I'm having to fix all of the overlapping UV maps as I go along, and then bake the original textures onto new UV-mapped textures. Once that step is complete, then I'm able to bake new textures with raytraced...
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    Raytraced VC textures with panel lights

    Part of the reason it looks so dark is because there are still many objects in the VC which haven't been illuminated correctly, and are confusing to the eye when trying to determine how much light there is in the scene. That being said, this is is one of the darker lighting setups, and I plan to...
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    Raytraced VC textures with panel lights

    I'm starting to work on raytraced VC textures for the Command Module with different lighting configurations. Here are some work-in-progress screenshots: There's still lots of work to be done. But I just now realized that the VC meshes that I'm working with (from NASSP build 1684 way back in...
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    New Release D3D9Client Development

    I've noticed a small bug in the lens flare effect. It is in the right place vertically, but it's not in the right place horizontally. It's as if there is an invisible mesh occluding the lens flare effect that is distorted and stretched horizontally on the screen, and doesn't match mesh that is...
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