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  1. dgatsoulis

    General Question Set animation from scenario file

    While it's true that there is no consumebufferedkey implemented in lua, you can detect pressed keys with this. (There is v:send_bufferedkey(keycode) method which is described in the section Orbiter Scripting→Reference→Class methods→Vessel methods in the Orbiter.chm file, but you can only send...
  2. dgatsoulis

    OHM Orbiter addon challenge. The Beacon Project

    Using some online calculators, I find that the diffraction limit for a 6" aperture is about 0.8 arcseconds. The Moon's angular size is 1900 arcseconds, so that translates to objects ~ 1.5 km in size. For double the aperture, we get half the size, so about 750 meters. But what does that mean? If...
  3. dgatsoulis

    OHM Orbiter addon challenge. The Beacon Project

    Bagged the ISS in a 500 km orbit around the Moon. Not a cheap telescope for sure, probably outperforms Hubble. (Cheap for Musk?) Date selected was November 25th 2034 (super moon date) and the Earth observation location was Sriharikota Base, with the Moon almost directly overhead. A custom...
  4. dgatsoulis

    OHM Orbiter addon challenge. The Beacon Project

    Here is a replacement for the Generic Camera that comes with the D3D9 client. Keep a backup, because this was hastily put together just to change the FoV limit. It can zoom in up to 0.0001° FoV. (At 0.002 - 0.001° you can "clearly" see the ISS on Brighton Beach). Targeting is tricky. Create...
  5. dgatsoulis

    OHM Orbiter addon challenge. The Beacon Project

    I get that. It was just to point out that it is possible bypass the "100M limit" and view things on the Moon from Earth, as long as they are not the focused vessel (and you change the size in the config file). In the example above, the mesh size is 35km and the config file size is 1e6 meters...
  6. dgatsoulis

    OHM Orbiter addon challenge. The Beacon Project

    Here is a Carina mesh, scaled to ~35 km wide, placed on Brighton Beach. Config file size set to 1e6. In Orbiter2016 it can be seen from Earth with Camera MFD (FoV 0.5) External MFD window enlarged to full width of screen (1920): Same pic taken from 300 km altitude above Earth: Zoomed in 50%
  7. dgatsoulis

    Orbiter Video Thread

    Work in progress. Crew and VC in somewhat working order. My additions to Doug's code are abominable... but hey, it works (sort of). Will definitely need to get Coolhand's permission for a release though.
  8. dgatsoulis

    Spacecraft Arrow Freighter for Orbiter2016. Merry Christmas!

    Every skin that works for the 2010 version of the Arrow should also work on this version too. You can change the skin during the simulation, by pressing the "change skin" button located in the lower left section of the right panel. To learn how to create your own skin, check DanSteph's...
  9. dgatsoulis

    General Question Setting Orbital Periods

    http://orbitsimulator.com/gravity/articles/smaCalculator.html
  10. dgatsoulis

    OHM MMU MFD

    This is fantastic! I'd love to see the source code for the MFD, as I think it would be a great teaching tool for those (including myself) that still don't know how to code one. If you'd be so kind as to release it, it would be great. But even if you don't - which is absolutely your right to do...
  11. dgatsoulis

    Orbiter Screenshot Thread

    It's been a long personal project of mine to make the XR2's VC fully operational. I will post a video soon, showing how far along I've gotten.
  12. dgatsoulis

    Orbiter Screenshot Thread

    Commander Bishop (!?) and Drummer about to launch a crew rotation to StationV (heck of a scifi crossover). A Ravenstar with a working VC is awesome! Video coming soon...
  13. dgatsoulis

    Orbiter Screenshot Thread

    Turbosquid has something similat for 35$. Though I doubt the license covers distributing it as a free addon. For personal use though, considering the hours it would take to learn how to model something like that from scratch, it's not a too bad of a deal.
  14. dgatsoulis

    Orbiter Screenshot Thread

    I love the XR family but the Vanguard's mesh has always bothered me. I like the huge cargo capacity, but there was something about the huge landing gear that was as if the ship was on stilts. While playing around with the XR5 mesh, I stumbled upon a configuration that I think looks nice. The...
  15. dgatsoulis

    Meshing Question VC Panel development

    If you are using D3D9, go to the Doc folder, open D3D9Client.pdf and find the Terrain Flattening section. You can also use the tileedit tool that comes with Orbiter, (check the Utils folder) . I 'd recommend getting the updated version from here , for added functionality and removal of the...
  16. dgatsoulis

    Meshing Question VC Panel development

    Elevated landed pads are a bit tricky to get to work. There are several ways to do it, most of them (but not all) require a bit of code: 1. Attachment points: The code looks for certain criteria (distance to pad, relative velocity, orientation, altitude, etc) and when they are met it "snaps"...
  17. dgatsoulis

    Meshing Question VC Panel development

    About the XR family, the way I understand it is the following: You can do whatever you want with the XR1 and XR5, as long as the derived meshes and code are published under a GPLV3 license and proper credit to the original authors is given. The XR2 is a special case. The code is open source...
  18. dgatsoulis

    Spacecraft Arrow Freighter for Orbiter2016. Merry Christmas!

    Try letting the mmu (or the rover) to "settle" for a few seconds before starting to walk (it needs to go into "landed" state).
  19. dgatsoulis

    Spacecraft Arrow Freighter for Orbiter2016. Merry Christmas!

    I am certain that there is a download link in that post. Please check again.
  20. dgatsoulis

    Spacecraft Arrow Freighter for Orbiter2016. Merry Christmas!

    Sorry for the late reply, I 've been swamped with work related issues. The autoland feature doesn't work the way it used to in the original Arrow. It's more of a "soft vertical landing autopilot", so it only manages the vertical velocity using the hover thrusters. Where you land is up to you. I...
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