Search results

  1. OvalDreamX

    New Release D3D9Client Development

    Is it possible that at some time in the future we could get pbr shading and shadows for the vc, like we already have in the external view? Or is there some technical limitation that wont allow it?
  2. OvalDreamX

    Project Shuttle-A Mk.IX

    Only for a limited time get your Shuttle-A MK.IX deluxe edition! Now with SEATS! You've heard it right!! Now you can sit in the cockpit of this one-of-a-kind ShaIX and control your ship knowing full well you're not gonna get flung to the other side of the cockpit as per user's requests. (Makarov...
  3. OvalDreamX

    Project Shuttle-A Mk.IX

    Another update. Decided to take an actual astronaut model and pose it to see the proportions. Bad news, I have to shift the positioning like seen in these two images: Good news, the pov doesnt change as much, and the HUD position has been shifted as MaxQ suggested: Original Pov: New pov: So...
  4. OvalDreamX

    Project Shuttle-A Mk.IX

    Ill lower the hud then, as moving the window up will require me to modify the external model and redo the texturing from almost zero hah. Lesson learned, from now on Ill use a non destructive workflow using a high poly and a low poly model so that I can modify them as the craft evolves.
  5. OvalDreamX

    Project Shuttle-A Mk.IX

    Update: Turns out If I fit the pilot into a tight space with almost no leg room it will have some reasonable visibility: (the cubicle, docking mechanism and pilot is highlighted) The pilot should have a more reclined position to fit. This will not only break several regulations on cockpit...
  6. OvalDreamX

    Project Shuttle-A Mk.IX

    POW: You are the pilot of a ship designed by an idiot: So, turns out that I went for the rule of cool when designing the cockpit. And thought I could make the pilot look through the front window just fine. Thing is, this is as low as the pilot can go without interfering with the docking...
  7. OvalDreamX

    Project Shuttle-A Mk.IX

    Ive been running games and blender on a 2004 laptop up until 2 years ago so I feel you hah. I will try to make as many optimizations as possible so it is easier to run.
  8. OvalDreamX

    Project Shuttle-A Mk.IX

    Youre right, some people will have different preferences. Ill see if I can find a suitable model (no way I can model a person hah) and then make it low poly. Then dgatsoulis or other person intelligent enough to code could add that option and even a female, male option. And srry for sometimes...
  9. OvalDreamX

    Project Shuttle-A Mk.IX

    Thanks! And about the astronauts, I will not have any astronauts on the vc I think. They will not be visible in the external view and I never liked having static copilots in the cockpit. It breaks the immersion hah
  10. OvalDreamX

    Project Shuttle-A Mk.IX

    Managed to finish the internal block out. Its basically ready for the actual modelling process. Also experimented with clothing/insulation/cushion in the interior. The cloth are kinda low poly and I could save even more by decimating it and projecting the normals from the high poly onto it. So...
  11. OvalDreamX

    Project Shuttle-A Mk.IX

    Super Hyper mega ultra early blockout for the cockpit interior. Its just basic shapes to figure out the layout. Im having a bit of free time now so you may or may not see a bit of progress on the cockpit.
  12. OvalDreamX

    Project Shuttle-A Mk.IX

    Thanks for the kind words! Then, as there are some workarounds to the bad UV layout, Ill focus on the VC (trying to apply and learn good UV packing). Then Ill fix the external model. How much tris is too much for Orbiter? Afaik, my original model counted as Low Poly on game asset standards hah
  13. OvalDreamX

    Project Shuttle-A Mk.IX

    Yeah, trying to fit it all on a single uv was a begginer mistake I guess hah. I may have to redo it at some point, and the texturing ofc. I guess its part of the learning process, seems I had gotten modelling more or less right, but UVing still a long way to go hah. :) Thats exactly what I had...
  14. OvalDreamX

    Project Shuttle-A Mk.IX

    Those skins look good! Did you use substance painter or just did it in the png itself? I plan to do several skins (one like the original shuttle-a paintjob) once all the model its sorted out. Nice work! The thing with further editing the model to add more details its that the UV map is alreay...
  15. OvalDreamX

    Project Shuttle-A Mk.IX

    I like the handrails! And just now I realized I forgot to add those around the cokpit windows Paul Pepera style hah. I also liked the two extra tanks on the back part for the XI model. That would also allow to use fuel as ballast and have better cg managment. And about the lenght and buckling, I...
  16. OvalDreamX

    Project Shuttle-A Mk.IX

    I like the last one! Like a XXL shuttle-a hah. So, if I understand correctly therell be 3 versions right? ShaIX (normal), ShaX (first on post #55) and ShaXI (#58). Ill try to modify the model and do the bay doors together with the X version. All the while Im beggining to work on the drafts for...
  17. OvalDreamX

    Project Shuttle-A Mk.IX

    Wow! I didnt think anyone would actually use this! Thanks a lot!! Ill work on those changes after Im done with finals then. The thing with the docking port its that I would have to add those to a different mesh I think as the original Uvs are already packed, and changing it would seriously mess...
  18. OvalDreamX

    Project Shuttle-A Mk.IX

    I wanted to clarify a bit the extent of my end on this project. I have very little programming knowledge and very little time and patience left for learning (finals are approaching...). So, now that phase 1 is complete, Ill start on modelling the cockpit in a modular way, and also maybe doing...
  19. OvalDreamX

    Project Shuttle-A Mk.IX

    I finally got around to uploading the files to github Heres the repository: https://github.com/OvalDreamX/ShaIX Im still kinda new to github, so forgive any mistakes I have made there. Also, some of the source files weight almst 500mb, kinda over the 25mb limit github imposes on uploading...
  20. OvalDreamX

    Project Shuttle-A Mk.IX

    Great! Im going to upload it to github then when I learn how to do it properly hah. Will post here once the upload is complete
Top