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  1. Buck Rogers

    Question Back Lighting Cull

    Hi BrianJ New features!, I didn't know, I'll take a look. To be precise, avoid confusion, reflection is not a problem, inside or out, and actually the last I saw, Donamy's pic, looks amazing (also less milky- so I think it might have been updated). It seems to be Diffuse Colour when fully lit...
  2. Buck Rogers

    Project Universal Astronaut and Cargo System (UACS)

    UACS Astronaut VC WIP Biggest problems were, clipping, but I've pretty much solved that, and back lighting, unless there's a magic solution than one will have to make a compromise. It's quite hard to demonstrate a VC helmet in pictures so I've made a direct comparison with the good old original...
  3. Buck Rogers

    Question Back Lighting Cull

    An open question to all Add-on Developers: Ever since I started modding Orbiter I've had issues with objects being lit up when they should be in the shadow of another object. AFAIK this is a d3d9 problem, and AFAIK there is no solution for this, but can't hurt to ask. Perfect example is the...
  4. Buck Rogers

    Project MoonBaseAlpha for 2016

    Ok. I imported your VC mesh into my flash gordon VB addon and I get this, no cockpit, but I see a HUD! Relevant VB code: ;<-------------------------MESHES DEFINITIONS-------------------------> MESH_0_NAME = FGordon\Flash_Gordonl MESH_0_POS = 0 0 0 MESH_0_DIR = 0 0 1 MESH_0_ROT = 0 1 0...
  5. Buck Rogers

    Project Universal Astronaut and Cargo System (UACS)

    @gattipilot: I found it a little confusing at first, but there is a logic, there are different modes where you can only do certain things, keep cycling through with ALT+M, on one of the menus it should work? @Abdullah Radwan: Libraries: Can't say, but max compatibility would be good Astronaut...
  6. Buck Rogers

    Project MoonBaseAlpha for 2016

    Just a wild guess, please excuse if not helpful, when I built a HUD (long time ago), I had visibility problems due to the left/right coord. and export from 3dMax.
  7. Buck Rogers

    Question Mesh making with Anim8or

    Unfortuneatly I don't use Anim8tor, I think gattispilot does. But I think what your looking for is: weld vertices by distance, and cut plane, or knife, but I don't know where they are or what they are called in this program?
  8. Buck Rogers

    Project HDU-DSH & Z2 UACS - Major Tom at Solace Base

    Your settings are a little higher than mine:) The only diff. was Preload, but no joy, as said on Earth all ok (even tried Europa, but no luck), but I'm stumped what causes it (all relevant .cfgs default), but, for one, I've found no base that uses beacons except on Earth, and also, they are only...
  9. Buck Rogers

    Project MoonBaseAlpha for 2016

    The stock space shuttle has 2 HUDS. IIRC, the windows are flat (but I last watched it years ago!) I think the dragon has the stepladder?
  10. Buck Rogers

    Project MMSEV Orbiter2016

    Like said in conv., I'll make the window lights in the tex., than it's not a problem. I can seperate parts of the ex. for in int. if necc. VC is also on ext.?
  11. Buck Rogers

    Project HDU-DSH & Z2 UACS - Major Tom at Solace Base

    @misha.physics : Been modding Orbiter for over ten years, some setting somewhere, d3d9 settings should be "global " I think? @barrygolden : There was only one, could probably make the others though. They have a light, but no light source, thats a UACS problem.
  12. Buck Rogers

    Project HDU-DSH & Z2 UACS - Major Tom at Solace Base

    Thanks misha.physics for checking, I tried Olympus but still nothing, so must be my install, thought it might be my altered Mars.cfg., reinstalled the default but no, noticed I don't have the latest d3d9 client so I upgraded, but still no, so I tried the Moon and that doesn't work either, Earth...
  13. Buck Rogers

    Humor Random Comments Thread

    Tichy is wonderful! Saved my opinion on german humour and tv/film creativity! Would be interesting to see that in Orbiter:unsure::)
  14. Buck Rogers

    Project MoonBaseAlpha for 2016

    I guess you need two HUDs, pilot, copilot?
  15. Buck Rogers

    Project MMSEV Orbiter2016

    YES! -looking sweet!
  16. Buck Rogers

    Project HDU-DSH & Z2 UACS - Major Tom at Solace Base

    @misha.physics: yeah, and shadow problems, I think they're known d3d9 limitations, advantage here is the lights point straight down. Thanks gattispilot: That might be a good work-around if there are no other options. UPDATE: turned the lights inside back on!
  17. Buck Rogers

    Project Universal Astronaut and Cargo System (UACS)

    Excellent news! Maybe I can make a generic cockpit? Camera offset is fine! hide the msh in cockpit view is exactly what I meant! It's not height or elevation thats the problem. If you look here https://www.orbiter-forum.com/threads/hdu-dsh-z2-uacs-major-tom-at-solace-base.41621/ you'll see...
  18. Buck Rogers

    Project HDU-DSH & Z2 UACS - Major Tom at Solace Base

    I made a basic interior- so you don't have to stand in the dark when your taking a breather! Made some Mars rocks: And night lighting Got to the canyon, but didn't make it back without running out of air! Now where did I park the LER? UPDATE in first post. Does anyone know why Base object...
  19. Buck Rogers

    Project MMSEV Orbiter2016

    Sad news, I just had a power outage yesterday and lost a couple of hous work, that was annoying enough!
  20. Buck Rogers

    Project MMSEV Orbiter2016

    Unfotuneatly I don't think I'll see it either. As you say, that's what Orbiter is for!:)
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