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    Resolved O-F Search Error

    I'm getting the error message: "A server error occurred. Please try again later." when I try to use the O-F search function.
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    Update DO NOT POST ANY NEW THREADS HERE AS PROJECT IS DEAD

    As the thread title says: Do not post any new threads here as SSU is dead and probably won't come back. No support will be given whatsoever (so if you have problems, don't expect them to be solved) and no questions on the project will be answered. Best replacement is GLS's Space Shuttle Vehicle...
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    Implementation of proper air breathing engines (ABEs)

    I was working on the base texture for the new SSU orbiter mesh and I was thinking it would be nice if a proper simulation of air breathing engines (ABEs) could be implemented. Right now it has to be implemented on a vessel-by-vessel basis (see the default Delta Glider and its SCRam-jet version)...
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    Question SSU Inter-communications thread

    Yes, ideally we would have the proper sound coverage (we do for the Terminal Countdown), but for now you have to know your systems and timing. The GLS is (or at least should be) very picky. The first launch attempt of STS-88 ended in a scrub at T-23 seconds due to a late pick-up of held count at...
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    Resolved Orbiter-radio.co.uk is down

    As the title states, the orbiter-radio.co.uk server is down leading to a complete unavailability of the core Orbiter downloads. This must be addressed ASAP.
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    Retirement of the Base.cfg file that is used for none MESH textures

    I propose that for the new OpenOrbiter, that the Base.cfg file is retired. This file dates way back to one of the most earliest builds of Orbiter and is used to load textures used by the various base elements such as HANGAR and TANK. I propose that it be replaced with direct loading of the...
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    Better error reporting and logging

    As I long time (nearly 20 years) user of Orbiter, something I have always wanted to see in Orbiter is much improved error reporting and logging. For the better part of a day now I have tried getting the ISS 2016 add-on to work with no luck. It seems to load everything just fine just to end with...
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    New more realistic handling of docking events

    From an user/add-on dev perspective what I would like to see above all is for the current handling of docking events to be changed to a more realistic one that incorporates the two stages of a docking sequence which are the initial soft capture (AKA "soft-dock") and the later hard capture...
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    Request Orbiter Base Editor

    I thought I would post this here, since it seems there's some interest in this which is a Orbiter Base Editor similar in capabilities as to this utility: https://www.orbithangar.com/showAddon.php?id=843d44ed-0816-4ea3-b767-d4748d002bf5 Unfortunately, this is only compatible with Orbiter 2010-P1...
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    Advanced Question Local light source attenuation calculation

    I'm trying to fix up the payload bay flood lights in SSU and have hit a bit of stumbling block when it comes to the attenuation variables. I can't seem to get my head wrapped around how they work. Could someone help me here? I've attached two tables that show the specs of the exterior payload...
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    Project Orbital Craft (OK) 1.01 "Buran" development

    Thought I would start a new dedicated thread for the development of a Orbital'nyy korabl' (Orbital Craft, OK) 1.01 "Buran" add-on for Orbiter 2016. I'm going to need some help with creating the proper textures as well as a proper vessel module for it. Intended launch vehicle add-on is...
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    SSU Graphics Poll: Default inline graphics client VS D3D9Client

    I thought I would post this poll to gauge the usage of the default Orbiter.exe D3D7 graphics client is against the more advanced D3D9Client. This is to see if there's any point to keep the default client in mind when developing SSU.
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    SSU Development thread (4.0 to 5.0) [DEVELOPMENT HALTED DUE TIME REQUIREMENTS!]

    I thought I would start this thread to centralize all the VC update discussions and I'll to do by quoting GLS's MDU reply from the main development thread: Is there anything mesh-wise that needs to change for best possible performance with the new MDUs?
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    Tutorial on how to convert 2010 bases to 2016 bases

    Hey. Has anyone tried to convert Orbiter 2010 bases over to Orbiter 2016? If so, what was the procedure? I want to get the SSU bases (Vandenberg, Edwards and White Sands) converted but I have no idea where to start.
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    SSU version 2.0 public alpha release bug report thread

    Please use this thread for comments/bug reports for the public release of Space Shuttle Ultra v2.0. Space Shuttle Ultra V2.0 My questions for any who reports a CTD or a possible bug: A)Does it happen in a clean Orbiter installation with nothing but the listed required add-ons installed...
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    Hardware Freezes and significant hang-ups in Windows 7

    For about a week and a half now I have been experiencing freezes and hang-ups of Windows 7. They occur when there's some load, but not too much load.. They're significant enough to force a hard reboot. I have been mostly experiencing these freezes/lock-ups when browsing the net or trying to...
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    How to setup an up to date SSU installation for Orbiter 2016

    This post will detail the steps required to always have the latest items of SSU, including the all important modules (dynamic link libraries or *.dll files). First the external utilities that required to have an up to date SSU installation. MS Visual Studio 2019 Community Edition...
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    SSU Next Release Bugs list

    This thread is for SSU developers/experienced users to report bugs that should be fixed prior to the next stable public release. Anyone reporting bugs, please make sure that you are using the latest revision from the SSU SourceForge SVN Repository, this includes the modules. Don't bother...
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    Project SLS Development[Currently awaiting a coder]

    Here's my SLS core and ML meshes. Both as per the configuration going into PDR. The ML is still lacking the ICPS Umbilical (ICPSU), the Crew Access Arm (CAA) and the Vehicle Access Arms (VAAs). It would be great if someone could give these proper modules.
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    Request Attachment Point Revealer

    Can someone make a attachment point revealer similar to Artlav's Docking Point Revealer add-on? It would be useful in debugging attachment points especially the direction and rotation vectors.
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