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  1. Arthur Dent

    General Question Moving launch-platform - how to move the attached rocket

    Hi everyone, I'm developing a crawler-like moving launch platform. At least I'm trying to. I made one in with SC3. I used Artlav's SC3 to DLL converter to generate the source code. The goal is to have a launch platform that is moved by a train out of a VAB to the launchpad, with the rocket...
  2. Arthur Dent

    Math Cartography: Convert map projections

    Hi Everyone, for a project I'm working on, I need to convert a fictional planet map that is only available in a Wagner VII projection (aka Hammer-Wagner projection) to an Equirectangular (flat) projection, so I can use it in Orbiter. I've stumbled upon a page with interesting formulas...
  3. Arthur Dent

    Project Pegasus - Yet Another Space Plane

    Hi Everyone, I'm working for a while now on a new custom space plane. The Pegasus. (I know: the name is a bit too stereotypical, but I don't have a better one yet) The design goal for me was to have a reusable plane, that can transport a crew of about 6-8 people to a space station. The...
  4. Arthur Dent

    Question Basebuilding - Multiple Objects -> FPS friendly

    Hi Everyone, I'm currently building a larger base for a custom planet project. I have the basic layout done. Many building will be actually the same. So what would be more frame rate friendly: 1. Building a huge mesh consisting of multiple buildings (objects with same materials merged into one...
  5. Arthur Dent

    Discussion Velcro + Universal Cargo Deck vs. Mulstistage.dll + spacecraft.dll

    Hi Everyone, I'm currently developing my own multistage launcher and some spacecraft.dll payload for it. Then, I read in the screenshot thread, that Velcro rockets might be the better solution for that. So I want to start a discussion about the use of Velcro rockets and Kulch's Universal Cargo...
  6. Arthur Dent

    MapMFD Custom Maps?

    I love the new MapMFD. But I wonder how I can make custom maps for custom planets. I didn't find any resources in the OrbiterSDK for that. Maybe I'm blind. So does anyone know where I can find some related documentation? Does somebody know how to make custom maps? It seems to be vector based...
  7. Arthur Dent

    Problem Mesh randomly changes brightness

    Hi Everyone I'm working on some kind of Mobile Service Tower for a rocket of mine. The tower itself is spacecraft.dll based. However, the brightness of the mesh changes randomly in Orbiter. Sometimes, it changes once a second, sometimes every three seconds. When I pause the simulation, the...
  8. Arthur Dent

    Problem pltex Level 10 texture creation results in 0 kb tex

    Hi everybody, I'm trying to make a new Level 10 planet texture for a project of mine. I've already have a Level 8 planet texture and a want to create a local high-resolution surface area. I want to have a high resolution surface texture for the are between longitude -1.5 and +3.0 and latitude...
  9. Arthur Dent

    Gaming X-Plane Apollo (for iPhone/ iPod Touch)

    Laminar Research constantly releases slimmed/trimmed versions of X-Plane for the iPhone. This time they have released "X-Plane Apollo" which is said to be the most realistic Apollo Lunar Lander simulator for the iPhone. The current version 9.50 also features the lunar Rover. It costs 4.99 USD...
  10. Arthur Dent

    WASA - Virtual Space Agency

    WASA - "Weltall Service Agentur" (German for "Space Service Agency) We are a space agency within the German mirconation/virtual nation community. The WASA represents the "Dreifaltige Allianz" (German for "Trinity Alliance" - a federation of the three micronations Bananaworld, Pizzaros and...
  11. Arthur Dent

    Problem multistage.dll -> no HUD

    Hi Everyone I have a rather odd problem. I am creating a multistage launcher. During my first test drive, I discovered that my vessel lacks the HUD. I'm using the latest multistage2.dll that I could find on Vinkas Homepage (version 050721). After further testing, I realized that even the...
  12. Arthur Dent

    Bug Surface Base Wizard 1.3b Shadow/SHADOWS bug

    Hi Ar81 I really like your wonderful Surace Base Wizard. But there is one problem that keeps bugging me: When I place a mesh and tick the box "Shadow" the config file that gets generated has the word "SHADOWS" in it. So every time I have to manually correct the word to "SHADOW" in order to...
  13. Arthur Dent

    Hello from a semi-Newbie

    Hello, I used to be rather inactive member from the M6 times. Although I created some stuff, I only released one model of the Ramrod Spaceship/Mech with interesting transforming animations in 2004 as an orbiter vessel. In those days a learned a lot about orbiter, like docking to the ISS with...
  14. Arthur Dent

    Problem Weird surface tiles

    Hi Everyone I'm building my custom base and I want to use custom made high resolution dds surface tiles. Neither DXT1 (with 1 bit Alpha) nor the DXT5 format seem to work properly: You can see a DXT5 file on the left and the DXT1 file to the right. The background of each image should be...
  15. Arthur Dent

    Problem Unintended semi-transparent mesh

    Fellow Orbinauts, I'm going to create my own base with custom building meshes. I use Anim8or to create meshes, but I am going to switch to AC3D (I read some good comments in the Orbiter forum and the trial version is just amazing!). However all my meshes appear very strange in Orbiter: As...
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