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  1. D-mo

    API Question Trying not to break existing add-ons

    I've been making some changes to the Orbiter code and trying carefully not to break the existing add-ons. I know this is very subjective, but are there like 5 top add-ons that everybody uses that I can test against? I am thinking: IMFD, LunarTransfer, XR ships. Any others?
  2. D-mo

    Advanced Question Orbiter core

    Is my understanding correct that all planets and moons in Orbiter move along certain modeled paths (eg, VSOP87) and all vessels' motion is determined by the computed gravitational forces?
  3. D-mo

    General Question Does anyone know what this function is?

    template <typename T> inline _constexpr_ T hermite(T a) { return a * a * (T(3) - T(2)*a); } It was added by @jarmonik in this commit: 213eabe70. I thought maybe it's the same as std::hermite but the formulas are different.
  4. D-mo

    General Question Rendering issues with D3D7 and D3D9 clients (Open Orbiter)

    Downloaded latest build of OpenOrbiter from the github page. If I launch Orbiter.exe and use built-in D3D7 client I see this at the Cape Canaveral (which is OK): But, if I launch Orbiter_ng.exe and select D3D7 client in the Video tab, I see this instead: If I zoom out, I see less of the...
  5. D-mo

    Mess with basic types

    There are several basic types in Orbiter that are defined in multiple places. For, example: - OrbiterSDK defines: FVECTOR2, FVECTOR3, FVECTOR4 and FMATRIX4 in DrawAPI.h. Plus, VECTOR3, VECTOR4, MATRIX3 and MATRIX4 all with double data type in OrbiterAPI.h. - Orbiter itself defines: Vector (3...
  6. D-mo

    General Question Translation mode RCS

    Is there a way (or an addon) to define keyboard shortcuts for translation mode RCS? Basically, instead of switching between rotation/translation modes, I'd like to be able to access both at the same time. It must be possible, as the FlyByWire addon does it somehow. Thank you in advance.
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