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    Update Deepstar development

    Just want to appreciate the time and effort it must have taken to develop this addon. I just installed it and I'm already having a blast planning trips through the solar system, I always wanted a sort of "futuristic but not too much" scenario populated with bases and stations to navigate in...
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    OHM LVL 10 Earth Clouds with improved coverage

    Clouds should cover more areas, check the poles for example where it's more noticeable. For details did you set your MaxCloudResolution = 10 ? File size is going to get proportionally bigger the more texture levels you add, no matter what.
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    Orbiter Screenshot Thread

    A couple more cloud pictures, and I'll leave the addon page https://www.orbiter-forum.com/resources/lvl-10-earth-clouds-with-improved-coverage.5439/
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    LVL 10 Earth Clouds with improved coverage 1

    These textures have been enlarged with upscaling AI, processed to improve detail granularity and repackaged into a .tree file for use in Orbiter 2016. I highly recommend using d3d9 client for Orbiter with the cloud normals and cloud microtectures options enabled for better detail. Instructions...
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    OHM LVL 10 Earth Clouds with improved coverage

    galleto submitted a new addon: LVL 10 Earth Clouds with improved coverage - Clouds upscaled from high resolution NASA 2001 "blue marble" catalog Read more about this addon...
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    Orbiter Screenshot Thread

    Thanks, I'm trying to get rid of some weird seams that show up at LEO and then I'll upload them.
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    Orbiter Screenshot Thread

    Tested some new cloud textures by recreating in Orbiter (and some photoshop) the classic Apollo XVII blue marble.
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    Orbiter Screenshot Thread

    True, there is this video from Voyager 1 that shows you a brief timelapse of jupiter and it's pretty amazing the speeds those equatorial clouds have. Also, having lightnings and auroras would be really really top.
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    Orbiter Screenshot Thread

    If you have the d3d9 client you can mess around with the atmospheric options and change the colors of pretty much any sky. Yeah, but I think for the normal maps to work on clouds they need to be configured as transparent and not opaque like the default jupiter clouds, which have 100% coverage...
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    Orbiter Screenshot Thread

    New 16k Jupiter I'm testing. The big guy deserves some high resolution :p
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    News State of Orbiter Forum, Orbit Hangar Mods

    Yes, all downloads from OHM seem to return a not found message.
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    OHM Crew Dragon for Orbiter2016

    looks sick, nice job!
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    Orbiter Screenshot Thread

    you have to download and install reshade 4 in the modules/server executable of orbiter, all config files will be inside modules/server. The config you can create it by copying that pastebyn into a text file and renaming it to whatever.ini, then place that in modules/server, and then open that...
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    Textures LVL10 cloud detail for Orbiter 2016 ***OUTDATED***

    Yes, I also noticed that. The problem is (I think) the tiles that form the cloud textures have to merge at some point and if they were not divided perfectly some pixels are going to be mismatched. In space engine for example this doesn't happen because there is a 2 pixels wide frame reserved...
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    Orbiter Screenshot Thread

    thank you! :tiphat:
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    Orbiter Screenshot Thread

    yup. here is the config https://pastebin.com/0Luv61gq for the ambient occlusion to look properly the global preprocessor definitions in the ReShade.ini need to look like this: https://pastebin.com/ugkgsGQ3 and the mxao.fx inside reshade-shaders/shaders must be edited to set...
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    Orbiter Screenshot Thread

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    Textures LVL10 cloud detail for Orbiter 2016 ***OUTDATED***

    I uplodaded it to drive: https://drive.google.com/file/d/1fLvaaCXcSM4Opo2sdHDnnb0FU89fkFrK/view?usp=sharing
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    Textures LVL10 cloud detail for Orbiter 2016 ***OUTDATED***

    Yes, this one has +1 level of resolution. Allright :thumbup:
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