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  1. unknown_orbiter

    Gaming JAMMA Custom Arcade Project (JCAP)

    Hey everyone! This is a project I've been working on for a few weeks, and I'm spread the word in case anyone is interested in computer engineering or retro gaming. Thanks! JAMMA Custom Arcade Project (JCAP) CURRENT STATUS: Developing VGA driver What is it? JCAP is a project with the goal of...
  2. unknown_orbiter

    New to Orbiter

    Oh man I miss being new to Orbiter....
  3. unknown_orbiter

    Question Virtual Reality

    That's pretty awesome! As for accuracy, I can say firsthand that the Vive's precision is mindblowing, and software already exists to allow you to flip itty-bitty virtual controls inside FSX cockpits using your hands (Google: leap motion).
  4. unknown_orbiter

    Question Virtual Reality

    I'm not certain about D3D9, however the FOV is just shy of your natural FOV. There are of course limitations.
  5. unknown_orbiter

    Question Virtual Reality

    I'm currently in communication with the developer of FlyInside (https://flyinside-fsx.com/), and it's looking like I can have a graphics client ready to go quite quickly and easily which COULD define its own camera.
  6. unknown_orbiter

    Hello from Russia!

    Zdravstvuyte! I'd love to see the video! I don't think I've actually ever watched someone do it before...
  7. unknown_orbiter

    Question Virtual Reality

    I really want to implement this mod, however the lack of a virtual cockpit in the DGIV makes me not think it's worth it. I use that ship the absolute most.
  8. unknown_orbiter

    Question Virtual Reality

    The issue with not being able to see a keyboard is easily remedied by implementing virtual windows w/ controls within the mod, such as those demonstrated in this video: It would be relatively trivial to develop a virtual "control pad" which would provide you with all of the same controls you...
  9. unknown_orbiter

    Question Virtual Reality

    I'm strongly considering developing virtual reality (e.g. Vive, Rift, etc.) compatibility with Orbiter. Is there anything in the works for this already, or is there interest to start such a project?
  10. unknown_orbiter

    Project Docking Adapter Pack

    This is an awesome project. It's perfect for people who need a specific or standard docking port to attach to their addon, instead of having to butcher another MSH for it. Mille Gratzi!
  11. unknown_orbiter

    Project CT-Cruiser

    I figure it's better to break all of the addons down into discreet projects instead of quintuple posting. This is progress so far on a small cargo hopper, capable of transferring payloads between vessels at space stations, carrying equipment into and out of orbit around atmosphereless moons...
  12. unknown_orbiter

    Project Humanity Outbound Story Scenario Pack

    About to finish modeling and texturing a small cargo hopper which will play a role in the prologue and main storyline scenarios.
  13. unknown_orbiter

    Project Humanity Outbound Story Scenario Pack

    Updated OP to finalize project development launch.
  14. unknown_orbiter

    Project Humanity Outbound Story Scenario Pack

    I agree, but ive got a certain dedication to this plus a lot of resources so im feeling confident about my timeline. I failed to finish the first time because I made the mistake of starting right before leaving for college. Now though, the process is Photoshop for the concept art and...
  15. unknown_orbiter

    Project Humanity Outbound Story Scenario Pack

    Prologue What is the cost of immortality? We're leaving. We must, else we condemn ourselves. This planet is lost on us. Or we have lost it. The concept that the perpetuity of the few could cause the extinction of the many is an irony not lost on the World Health Organization. Maybe the...
  16. unknown_orbiter

    Flight Question Calculating or determining a good ReEntry Anticipation Angle

    ... so it drops because I'm using the fuel... but it shouldn't because such weight loss is negligible? 0.o
  17. unknown_orbiter

    Flight Question Calculating or determining a good ReEntry Anticipation Angle

    That's a great amount of solid information, thanks! I have another question. For the XR class vessels, which require APU to be running for dynamic COG adjustment and control surfaces, the vessel weight is constantly dropping. Does the Aerobrake MFD take into account the vessels current weight...
  18. unknown_orbiter

    Flight Question Calculating or determining a good ReEntry Anticipation Angle

    Hello all! I've been obsessed recently about doing a lot of math on paper to determine the optimum variables for orbital maneuvers. A couple things have been bugging me though, and no amount of research has given me a concrete answer. In the DeOrbit program within the BaseSync MFD (v2.3), you...
  19. unknown_orbiter

    Yep . . . another Newbie!

    Здравствулте! Welcome to good ol' Orbiter Forum :) The warm reception should be pretty indicative of the amount of dedication we all have when it comes to Orbiter. Hitting the books is a great way to start down your path. We're always here if you need us as well! Don't be dissuaded by Orbiter's...
  20. unknown_orbiter

    New guy in orbit...

    Welcome my friend! And when they say your new addiction, they mean your new addiction... like we'll be seeing you on an episode of Hoarders in a month... Haha, hopefully you find what you need here and settle in! This is a very active, helpful and friendly community, so if you ever need a...
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