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    Project Here goes nothing: The Delta-StarLiner G42

    Not to offend anybody, because I certianly don't mean to, but IMO, it's better now than many "completed" addons currently available. Don't deprive yourself. ;) Unless he's changed his mind (and I don't wish to try to speak for him), there will be a VC, and no 2D. (which rocks) Animations -...
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    Project Here goes nothing: The Delta-StarLiner G42

    Even at home, I use a Logitec Attack 3 and leave throttle to the KB. As far as the interface goes, you hit it at the end there. It's not about reliability. It's about usability. I wouldn't suggest putting the high-beam switch on the I-Drive just because that's a function you want direct...
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    Project Here goes nothing: The Delta-StarLiner G42

    It's not a car. But the car is a valid analogy because it's just technology. Regarding the M1A1, that is an old design. There is a mobile artillery piece that can put like 6 shells in the air at the same time and have them all land on the same target, and that uses an auto-loader. So once...
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    Project Here goes nothing: The Delta-StarLiner G42

    For some reason, I couldn't get any thrust out of the RAMX in either HI or LO. So I tried to cycle back around to MAIN | EXT and ended up on MAIN | INT and then managed to get an orbit of something like 9.945M x 68K. :lol: :embarrassed: The good news is that it really let me look at/play iwth...
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    Project Here goes nothing: The Delta-StarLiner G42

    "ODS"? My thinking is grounded in today. Engineering-wise. Meaning, what is possible that we (or at least I) know of? That's where all my questions in this thread come from. I don't like to use handwavium and just assume "well, it should be possible by then" - unless we know how it can be done...
  6. U

    A proposal to reduce the delta-V to orbit.

    As mentioned, the Shuttle is more re-usable than most think. However, while the wings and such are not technically needed to simply be in orbit or return a crew.... they ARE needed to return a payload. And that, driven by the USAF, is the real reason it turned out that way. It never got used as...
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    Project Here goes nothing: The Delta-StarLiner G42

    Congrats on the 500th. :thumbup: Switches are cool, but I'd recommend not going too overboard. Remember, this is 2010, and that ship is probably, what, 2015 or something? Most systems would be automated and reliable, generally just 1 master on/off, and perhaps tweakable through some sort of...
  8. U

    Have you mor than just a joystick?

    Nice rig! :thumbup: I'd like to get an X45 (twistie-stickes (aka, X52) = teh evil!) for use with Orbiter and other space games like B5:IFH. Just can't afford it. :( Also... not sure where I'd put it. lol Can't let it interfere with my ThrustMaster Cougar HOTAS. :D
  9. U

    Project Here goes nothing: The Delta-StarLiner G42

    :hmm: I have a feeling I could think of a way..... ;) hehe Moach, due to the size, I take it this is meant to layer on top of the WIP2 release? (rather than being a standalone install)
  10. U

    Have you mor than just a joystick?

    Was that with your RC DG project though? ---------- Post added at 09:50 AM ---------- Previous post was at 09:48 AM ---------- Yes, but in atmosphere, you'd be using rudder (which is really the only place a joystick would matter anyway).
  11. U

    Transparent Aluminum - it exists!

    Details details.... ya gotta start somewhere. The same commentary could have been made about the first vacuum tubes, and now look at where we are. :P
  12. U

    Space Combat Techniques Discussion

    Perhaps.... IF you need to open all that stuff in advance. But, lets play that game, let's assume the distances are that great, and you do need to open all that up (like the Minbari thing of opening gun ports, or the Argo (Yamato) swiveling it's deck guns at something) - ....when do you fire...
  13. U

    Space Combat Techniques Discussion

    Or, the attacking ship targets a large capital ship, gets a fix and tracks it for a bit, then fires. The target doesn't know when to jink or where. The attacker could even fire several simultaneous pulses which would cover predicted location, as well as all possible locations (if they zigged...
  14. U

    Space Combat Techniques Discussion

    With enough power, you don't need a long time on target for damage. Most of the most destructive lasers in labs today are all capacitor based and when demonstrated it's a very short pulse with a loud bang and impressive damage done. Even then, I would imagine that might be better than a long...
  15. U

    Space Combat Techniques Discussion

    True 'nuff. But why would a laser be in any way a "short range weapon"? Given the speed and fact that it can't be detected until it hits, the only range would be objects getting in the way. In LEO, that might be a problem, but GEO and interplanetary space it wouldn't be such a problem. Using...
  16. U

    Project Here goes nothing: The Delta-StarLiner G42

    The heat sheilding aspect is a point. But with some aerogels, it should be possible. ;) hehe Actually, it certainly would be easier and cheaper to have a flat surface. As for lift though, the underside only contributes in a Newtonian fashion, which is a very small portion of overall lift. Even...
  17. U

    Moon Oranges

    :lol: Boy, I sure mangled that. English really is my native language, honest.... :embarrassed: Ended up being a combination of "why are you mooning oranges" and "why would you want to moon oragnes" doh! :facepalm:
  18. U

    Project Here goes nothing: The Delta-StarLiner G42

    OOC - how much fuel does it carry? (and supplemental to that, how much physical space would that amount of fuel actually take up - then is that space actually present?) BTW - earlier I was talking about high and low wing, and you made a comment about a large wing. You probably knew what I...
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    SDK Question Dynamically change planet parameters

    Ok, so if I understand you correctly, you're saying that you can do the full on calculations with all factors, but run into errors under time accel, OR, you can put them on rails and then simply calculate where on the rail they should be at any given point in time, which IS stable under time...
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    SDK Question Dynamically change planet parameters

    Interesting thread. I admit I've never delved that deeply into Orbiter's core/inner workings/SDK/etc, but it's also a bit of a let down. I'd always been led to beleive that the planets are just large bodies set in motion around a single gravitational point, much like a satellite in orbit...
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