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    New Release D3D9Client Development

    Hi all. I have a question about d3d9 client and d3d11. testing some scenarios (baikonur soyuz night launchings) I see that in d3d9 RC41 for beta and d3d11 RC34.90 the terrain lightning does not appear. The night lightning seems to work fine when the thrusters are running but the light in the...
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    OHM Olympus Mons mesh

    great mesh and great far vision thanks to the config. But with the high resolution mars textures from Orbiter site the colors dismatch a lot showing a too hard "patch" effect, the color is darker. Similar occurs in the vallis dao mesh addon. But now I cant live without Olympus mons. Mars is...
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    OHM Map 3D MFD v0.7a

    I´ve just tested the 0.7 version and It works great. The new stuff are very useful additions. Now, with the option "only vessel and target orbit, you can view with no problem the solo orbit of an asteroid around jupiter, for example, something very confusing before. Now you have a visual 3D...
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    OHM Map 3D MFD v0.7a

    Yes and not. One option is: Just more filter options in the orbits menu (moons on or off or by size to affect planetoids and little objects). assuming that the size of the object is configured into a cfg, but I dont know :) If turned on, The orbits affected can dissapear, or change color to...
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    OHM Map 3D MFD v0.7a

    One of the Addons that make orbiter Great, Giant. One idea for next version: I have installed a great solar system, with a lot of moons, and asteroids and the real usefulness of this mfd is not to be lost into a lot of celestial objects, You know exactly where you are. So my idea is more...
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    BETA Release OGLAClient status release 090321

    ATI Radeon Here, yes. I must disable advanced grp to remove red effect. But turning off ingame (F7 and then U) Disabling advanced graphics in the orbiter launch menu does not remove the red effect. (I dont know if it is the same thing) I will try the fixes you have posted. Greetings. EDIT...
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    BETA Release OGLAClient status release 090321

    Hi all :) I am speaking about level 14 textures. I remember that orulex code used smaller level textures to run. I have tested OGLA a bit and some textures are red. It runs fine if I turn off the last option in F7 menu (specular reflections?). but the planet reflections are lost. Greetings.
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    BETA Release OGLAClient status release 090321

    Are the new beta textures (earth and mars, If I am not wrong) useable with ogla? Thanks
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