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  1. Abloheet

    Discussion Tile making

    The old base tile format still works with both legacy and default 2016 format. However it will be floating at the old altitude 0 level, corresponding with Earth's curvature, and not placed on the actual terrain altitude which maybe above or below the Earth's curvature level at that particular...
  2. Abloheet

    Question STS simulation for Orbiter 2016?

    I believe this fits your request better. https://www.orbiter-forum.com/threads/space-transportation-system-2016.39526/ SSV is more of a continuation of Space Shuttle Ultra, it goes more in depth than STS2016. Whereas STS 2016 is a replacement for Shuttle Fleet for Orbiter 2010
  3. Abloheet

    Hardware Hardware configuration for a simming PC in 2023 ?

    My system configuration is for the performance category, sharing here Computer : Motherboard : Asrock B550 Steel Legend RAM : 32GB (16*2) 3600mhz CL16 GSkill TridentZ CPU : Ryzen 7 5800X GPU : Sapphire Pulse Radeon RX 6700XT Hard Drive(s) : 3x 1TB Seagate Barracuda 7200RPM SSD : 1TB Samsung...
  4. Abloheet

    Orbiter V2 Wishlist?

    You do know Orbiter post 2016 has recently(in 2022) gone full open source that too using the MIT license on GitHub, right? It's possible for you to build your dream Orbiter v2 now. The process has already been started by Orbiter's founder and he continues to contribute to the repo and many other...
  5. Abloheet

    New Release D3D9Client Development

    I downloaded the latest release artifact from the orbiter repo on GitHub, then followed the process for installing a working copy of OpenOrbiter, which is Get a working copy of Orbiter 2016 with all the high res textures Then extract OpenOrbiter to another folder Specify the PlanetTex dir in...
  6. Abloheet

    New Release D3D9Client Development

    AFAIK, D3D9Client is now integrated into OpenOrbiter, atleast in the d3d9_atmo_remake branch. Some time ago that branch was merged into main
  7. Abloheet

    New Release D3D9Client Development

    Orbiter 2016 D3D9Client won't be getting the new atmosphere remake. That's only for OpenOrbiter
  8. Abloheet

    Roadmap proposal - Orbiter development

    Hmm, this means another feature is left over pending for reimplementation in OpenOrbiter, because I remember orbiter 2006 and 2010 showed the shadow of the moon moving across the earth's surface I think something will be done about the trains and monorails and beacon arrays and solar panels and...
  9. Abloheet

    Roadmap proposal - Orbiter development

    Yes there is a solar eclipse scenario included with orbiter by default. Atleast the MOGE client supported casting of celestial body shadows in previous Orbiter versions, have not checked with orbiter 2016 or open orbiter yet
  10. Abloheet

    Roadmap proposal - Orbiter development

    IIRC, Orbiter does simulate the casting of shadows by celestial objects on other celestial objects already. So you can observe solar eclipses from Earth's surface, and from orbit, can see the Moon's penumbra and umbra moving across the earth's surface. Conversely, lunar eclipses can also be...
  11. Abloheet

    New Release D3D9Client Development

    Is there anyway one can convert the meshes for asteroids and minor gas giant moons(available as add-ons) into the quad tree format to get Landable surfaces?
  12. Abloheet

    New Update?

    Yes, there have been updates, but only in the forum and on GitHub. If you want to try the latest development build, you can get it under the tags in the release section in GitHub. Have a read through the GitHub readme description on how to install and use the latest development build. It has...
  13. Abloheet

    Discussion Proposal New version of Orbiter

    @jameswebb. Have you taken a good hard look at whatever is happening on the forum, and orbiter development in general, nowadays? Or did you directly jump to the conclusion that Orbiter is dead and fading away? Good things take time. Orbiter is keeping up with the times. In its own way. It...
  14. Abloheet

    General Question Help me - I have a bit of confusion on current/future Orbiter version

    I believe this was created by the forum administrators, by making a fork named OpenOrbiter which pulls commits from the official Orbiter repo. This fork is supposed to be the distribution fork. https://www.orbiter-forum.com/threads/openorbiter-project-fork.40481/post-596198 And the official...
  15. Abloheet

    Discussion OpenOrbiter project fork

    For the forum adminstration, any news or updates about the status of the planned OpenOrbiter distro? Has it been built, with its own website?
  16. Abloheet

    D3D9Client (semi-native) + Orbiter test build

    Is this version of the client (developed in this branch) the one which is now merged into the OpenOrbiter main branch?
  17. Abloheet

    New Release D3D9Client Development

    Thanks for the reply, kuddel Regarding the version and new features, I remember jarmonik posting about remaking the shaders and adding/reworking features and graphics effects in the client, and wanting to leave behind the d3d9 client codebase for orbiter 2016. I was wondering whether that new...
  18. Abloheet

    New Release D3D9Client Development

    What is the version of d3d9 client integrated into current OpenOrbiter hosted on GitHub? What are its new features? Anyway to get this information? Also, does it support the 64 bit build?
  19. Abloheet

    Problem Tiny XR2 panels in 4K resolution

    I remember there used to be 3 different versions of the 2d instrument panels of the XR series vessels optimised for 3 different resolutions, like 1366*768, 1920*1080, and 3840*2160? There was an option in the configuration cfg for each XR vessel for setting the panel size used. Is this feature...
  20. Abloheet

    Project Space Shuttle Vessel

    Thanks for the release, GLS
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