Regarding this part of my code...
void Spacecraft::DefineAnimations (void)
{
static UINT EngineGrp[2] = {8,11};
static MGROUP_ROTATE Engine (0, EngineGrp, 2, _V(-0.432,0,0), _V(0,-1,0), (float)(PI*2));
anim_eng = CreateAnimation (6);
AddAnimationComponent (anim_eng, 0, 6...