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  1. gattispilot

    SDK Question Attachment issue?

    Is there an Attacment issue? I don't think did it in 2010 I have notice this. I have this simple rail where something is attached. And then moved. No issues. BUT if at the end of travel you detach the guy is not at the end. BUT if you don't auto detach but press a key then you dettach at...
  2. gattispilot

    SDK Question Drawing on a texture for a HUD

    Working on the Space 1999 eagle. Trying to duplicate the upper left HUD display. Pretty much got everything to work but the main/retro Using the orbiter source code for a guide. Orbiter code // Update main engine status vofs += 4; double th =...
  3. gattispilot

    Adding XRsound to a new vessel

    So I am trying to get sound to play. I made a cfg for the vessel and am trying to hard code this in. this is contents of the XRSound-EAGLE3UACSPASS # Door [animation_1] OpenCloseSoundID = 12002 MovingSoundID = 12003 PlaybackType = BothViewClose Opening =...
  4. gattispilot

    Project MoonBaseAlpha for 2016

    Going to be updating Moon Base Alpha to 2016. Most work. The big issues are UMMU doesn't work. And need to update the craft with touchdown points. And need a true flat area for the Moon Base to sit. As far as UMMU replacement. I like UACS. BUT things that UMMU had that UACS doesn't is the...
  5. gattispilot

    C++ Question vs2019 debugging issue

    I am now getting runtime errors. Did not do anything. So I ran the debug and attached to orbiter. it stops and this pops up. missing new.cpp any ideas? Unhandled exception at 0x7725D8C2 in orbiter.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0096FC24. Microsoft Visual...
  6. gattispilot

    SDK Question moveing cockpit camera

    I think I have done this before. But in the cockpit view I want to have the camera follow an animation. I have an tip that does follow the animation. But when I switch to that view it does not move. One thing I did notice is if I switch from F1 to external and back the direction has changed...
  7. gattispilot

    Hardware Hardware interface of Orbiter

    Hi, I am checking out how to interface orbiter with a physical cockpit setup? So when you fire thruster with your controller the spacecraft moves as the thrusters are firing on orbiter?
  8. gattispilot

    Project Alpaca and FLEX

    I wanted to start a new thread for the Dynetics Alpaca and FLEX This is what we have so far. Keys for Alpaca: 1,2,3,4 deploy the EVA. Shift 5 detaches EVA guy Shift 3 opens exterior hatch Shift 4 opens interior hatch G operates the Gear Control 5 changes the state of the crew From flight suit...
  9. gattispilot

    SDK Question EVA movement at the poles

    Since the future Artemis landing sites are near the pole. New Eva code needs developed. In the videos I placed 3 different eva guys here: STATUS Landed Moon POS -0.0457960 -85.9766676 The UACS guy moved at an angle to the hud. The LWLL guy did good The Xemu guy did good also. They all...
  10. gattispilot

    SDK Question help complying a vessel

    I am having issues trying to compile an vessel It builds ok but CTD or runtime errors. When I run in debug mode it can't find the module.
  11. gattispilot

    SDK Question Change Material setting

    I got a question. On the Artemis1 I have the skin as reflective set in the GC cfg. BUT after it reenters the atmosphere. I want the texture to change to a blacken one. I did that: case 2: if (!(int)h1) if (h < 82000) { ReloadMeshes(); // to show the...
  12. gattispilot

    Project Artemis capsule

    I am remaking the Artemis capsule. I had it too long. I have it the correct length. Looking at redo the textures. I redid the interior. So you can have the chairs folded or not.
  13. gattispilot

    General Question Moon polar cap

    I made the Jamestown Base from For all mankind Here it is at Brighton Beach But If I place it here I get this weird distortion BASE-V2.0 Name = Shackleton2 Location = +0.003 -89.9897 Size = 500 ObjectSize = 100 MAPOBJECTSTOSPHERE = TRUE BEGIN_NAVBEACON VOR TQLY +0.003 -89.9897 112.80...
  14. gattispilot

    Question STS guidance MFD

    This MFD loads in 2016. But does nothing when you want the orbit to change. I have tried it on some SF in 2010 and no change. STS Guidance MFD provides a guidance & control system for the Space Shuttle, including an automated rendezvous function. The other programs in the MFD are automated...
  15. gattispilot

    Problem Loading hi res moon textures

    I down loaded the hi res textures for the moon for 2016. But the moon is dark. in normal graphics it is gray I downloaded the surf and tree and put in the Moon/Archive folder. Do I need to anything else? D3D9 r4.25 version
  16. gattispilot

    Question Installing addons

    I am wondering about installing addons. May be it is the zip file structure. For instance the SLS unzip into an SLS folder and then you copy all files into orbiter. While some unzip directly into orbiter
  17. gattispilot

    Payloads for SSU

    Got a question. I know the bridge rails are added from the scn. But what about the Keel attachments? I may try to convert some payloads to SSU. I know the active/passive devices are not added so they are part of the payload, right.
  18. gattispilot

    C++ Question Stack cookie instrumentation code

    Every once in a while I get a CTD. When I run the debugger I get this: 'orbiter.exe' (Win32): Loaded 'D:\Orbiter2016\Modules\SPACESHUTTLE2016earlymet.dll'. Symbols loaded. Unhandled exception at 0x7B36C4CC (SPACESHUTTLE2016earlymet.dll) in orbiter.exe: Stack cookie instrumentation code detected...
  19. gattispilot

    SDK Question Animation in a sequence

    What is the best way to do a sequence of animations? For instance The James Webb Ideally when either a key is pressed or detached a sequence starts. Key pressed ->animation1 begins-> animation 1 ended so start animation2,....... or use of a timer At start timer =0; when the key pressed timer...
  20. gattispilot

    General Question Satellite STS payloads setup

    Not sure if this is the right place, So looking at Shuttle fleet payloads. So the satellites are made from 4 parts. PAM-1:STS_PAYLOADS\PAM STATUS Orbiting Earth ATTACHED 0:0,STS-5 PRPLEVEL 0:1.000 END STAR-48B1:STS_PAYLOADS\EQUIP STATUS Orbiting Earth ATTACHED 0:0,PAM-1 END...
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