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  1. n72.75

    Flight Question Main engine throttle and trim tabs work only on one engine.

    enabling "absolute animations" in the D3D9 client settings may also be of use here.
  2. n72.75

    Flight Question Main engine throttle and trim tabs work only on one engine.

    When you say trim tabs, I presume you're referring to the Deltaglider? That's very weird, I didn't even think you could set elevator trim independently. Do you have any joystick or controller plugged in that might be interfering?
  3. n72.75

    Orbiter 2024 Launch readiness

    I was in fact wrong about how easy this would be haha. I'm still doing it though. Here's a first pass attempt at a change-log. It will need some cleanup and some distinction between major/minor/bugfix/etc. Also, there are some major changes to Lua and to D3D9 Client. I still need to add those...
  4. n72.75

    Orbiter 2024 Launch readiness

    I would be happy to.
  5. n72.75

    Orbiter 2024 Launch readiness

    A change-log could easily be created from the 2017 beta rev notes, and the merged pull requests since 2020.
  6. n72.75

    Orbiter 2024 Launch readiness

    GLS had proposed this solution, although I'll admit I don't know enough about cmake to help much. If we can't figure out how to do this automatically in the next week or so, I would recommend the following alternative solution. When we're ready to release, make a new branch called...
  7. n72.75

    Orbiter 2024 Launch readiness

    I'd that one ready for review?
  8. n72.75

    Orbiter Video Thread

    yes
  9. n72.75

    Orbiter Video Thread

    I think your video is private vs unlisted
  10. n72.75

    Orbiter Screenshot Thread

    Cautionary tale about mascons and low polar orbits
  11. n72.75

    General Question Specific addon for only OpenOrbiter

    It's probably advisable to wait until OpenOrbiter actually releases, or people will very likely get confused. Hopefully with the work going on at the moment, we will have a release soon.
  12. n72.75

    Orbiter 2024 Launch readiness

    I think there should be be away to build them. we can either create VS projects that get copied in, or cmake files that users generate them. cmake is probably the "better" option, as VS versions tend to go out of style pretty quickly. I'm not an expert in cmake though, so someone else would...
  13. n72.75

    Orbiter 2024 Launch readiness

    I have approved the PR.
  14. n72.75

    Orbiter as a visualization tool of external data

    oh no...I may have steered you a bit wrong on this. The github repo is for OpenOrbiter (not released yet) @Ajaja is there a version of your spice module for O2016? if not I can build it.
  15. n72.75

    Orbiter 2024 Launch readiness

    @jarmonik Good news: Memory usage seems to be very stable now. Bad news: I think this one should be pretty easy to replicate though, on your end. Load any scenario (DG at Brighton Beach, is usually my go-to). Select the camera dialog and target a different planet than the one your...
  16. n72.75

    Orbiter as a visualization tool of external data

    What's your time epoch. Orbiter uses TDB Modified Julian Date + 29999.5 Where did you run into trouble with this? Extremely long-term effects (Milankovitch cycles, etc) are (as far as I can recall) definitely not simulated by the default Earth module, but not in-practice, impossible.
  17. n72.75

    Orbiter as a visualization tool of external data

    This might be a helpful thread https://www.orbiter-forum.com/threads/orbiter-and-earth-rotation.40260/ Also, this. Post in thread 'SPICE module' https://www.orbiter-forum.com/threads/spice-module.1108/post-609388
  18. n72.75

    Orbiter 2024 Launch readiness

    Awesome. I'll pull and build this when I get home tonight. I did leave a long-term test running overnight (with the previous commit) and this morning it was still going strong with a process memory of just over 1GB (obviously the camera isn't focusing on anything different though). Hopefully...
  19. n72.75

    Orbiter 2024 Launch readiness

    I will test this too. It seems strange that the crash is occurring at 1.7GB, and not closer to the 2GB limit. Or am I thinking of that wrong.
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