Search results

  1. S

    Advanced Joystick Support

    I guess there is no way to map the reverse engine to to a throttle?
  2. S

    Advanced Joystick Support

    What would it take to develop compatibility with the Saitek X52 Pro controller? I want to program ALL the buttons.
  3. S

    Problem Can't refuel in scenario editor or on the pad.

    Symbolic link worked I don't know what a symbolic link does, but it was exactly what I needed. All my scenarios now work, because all my ships use spacecraft3.
  4. S

    Problem Can't refuel in scenario editor or on the pad.

    What do you mean by "make a symbolic link"?
  5. S

    Problem Can't refuel in scenario editor or on the pad.

    I can't refuel my ship on the pad or in the scenario editor. I am landed at Brighton Beach and flying my Redtail spacecraft from Cowboy Bebop. My ship is inoperable. Must be a bug. Edit: none of my Spacecraft 3 ships I made are working in orbiter_ng mode. There is no fuel and I am getting...
  6. S

    Hardware Problems with large screen resolution

    Damnit, Bitdefender ate orbiter_ng.exe! What is the difference between orbiter_ng and orbiter.exe? I ran orbiter_ng and got it to work.
  7. S

    Hardware Problems with large screen resolution

    I am getting the following error when I use large screen resolutions: "Initializing 3d environment using a hardware device failed. Try again with a software device." I am running orbiter 2016 with the D3D9 graphics.
  8. S

    API Question Changes in Orbiter 2016 to the API

    Are there any changes to the Orbiter API that I should know about? Is there a change log?
  9. S

    API Question How do I open the select vessel dialog?

    While that code will certainly be helpful, I am still looking for a way for the user to enter the target name. I could have them type it in (I was able to make that work), but I would prefer a dialog box listing the vessel names in the scenario.
  10. S

    API Question How do I open the select vessel dialog?

    I am trying to change the focus to a target vessel. I found this "define" OAPI_LKEY_DlgSelectVessel. I'm not sure how to activate it. It isn't a method but a definition. I have ConsumeKeyBuffered with switches to handle button presses. Maybe something goes in there, but I don't know how to...
  11. S

    New Orbiter Beta Released (r.44, Dec 5 2015)

    White screen I downloaded the source files and tried opening a few scenarios. I don't get a loading screen, or a crash, just a blank white screen. Not sure what to do about this, but I thought I would let you know. I am running Windows 10 with an NVIDIA GTX970.
  12. S

    General Question Need advice on how to start making MFD

    Hey, I've been trying for years to try and make my own MFD, but I still don't know where to begin. I have maybe two source code examples for burnTimeCalc and NameChangeMFD, but I think I need more source code files or tutorials. I just want to make an MFD that displays the range to a target...
  13. S

    OHM Attack Vector Tactical: Daixing

    Did you download the latest version of the Daixing? It has newer versions of the LP13 and Daixing, and you shouldn't have a problem with the strange orbital behavior. However, the texture sizes are very large and might run slow on an older machine. Sorry!
  14. S

    OHM Attack Vector: Tactical: LP-13

    Note: the latest version of the LP-13 can be found in the Daixing download. It has improved fuel efficiency, and another ship to dock with. Attack Vector Tactical: Daixing
  15. S

    OHM Attack Vector Tactical: Daixing

    I did not change the PMI, but I did change the center of gravity and the mean vessel radius (ship size). Thanks for the feedback!
  16. S

    OHM Attack Vector Tactical: Daixing

    In Attack Vector: Tactical, higher thrust reduces ISp in the fusion engines. I was going by the "tactical" thrust mode, but the result is short range. I couldn't even get to Jupiter! So instead I used Ken's "transit" dV instead of the "tactical" total dV. This seems more realistic for...
  17. S

    OHM Attack Vector Tactical: Daixing

    Thrusters Anyone have any advice on the thrusters? Is there a way to make the ship more nimble, so I can reduce the thrust on the thrusters, saving fuel? Right now the thrusters rip through the ship's fuel reserves. ---------- Post added at 05:11 PM ---------- Previous post was at 05:05 PM...
  18. S

    Project Blender 2.63 + to Orbiter import/export addon

    I got it to work by editing the mesh file and manually entering links to the .dss files after running the script. To get it to export I changed the texture images of the obj to connect to the .dss files instead of .bmp files. When I did this, there were no errors in exporting from blender.
  19. S

    Attack Vector Tactical: Daixing 2015-02-11

    Attack Vector: Tactical is a boardgame by Ken Burnside.  It is hyper-realistic in its description of various fictional spacecraft.  Here is the LP-13 with its patrol tender, the Daixing. In theory up to four LP-13s can dock with the patrol tender at a time. edit: 2-20-2015 Corrected center of...
  20. S

    Question Thruster ISP

    Can it be done if I write a custom module outside of Spacecraft3?
Top